I’ve never been much of a single player gamer. For as long as I’ve been gaming I’ve always enjoyed the comfort and security of having a buddy around to revive you when you inadvertently fall of a ledge or get caught on some clutter strewn across the floor of a level – designed to add richness to the setting but in fact amounting to another thing to navigate your character around.
Never has the value of having human co-op players on side been more clearly spelled out than when playing Left 4 Dead, a game which had a single player campaign in name only since even playing alone saw three AI teammates join you as you try to survive the zombie apocalypse.
Add in human players instead and, providing they are half decent, the balance of the game changes entirely and is far more entertaining. Original developer Turtle Rock (not Valve as I had first thought, who merely published the first and developed the second) have kept this point of difference in their new game Evolve.
The game is based around an asymmetrical multiplayer mode which pits four hunters against a monster. The monster begins fairly weak and must snack on local wildlife to evolve (ahhhh now you’re getting it) to become a force strong enough to take down the hunters one by one.
At the same time the hunters must try to find and take out the monster, and if they don’t kill it before it reaches its stage three of evolution, an all-out fight begins to either destroy or protect the power generator for that particular area.
Getting it together
What does this have to do with co-op I hear you ask? Well granted, for the monster there isn’t a lot of co-op to be had, but it would be a completely different game against AI rather than humans, since it is all about reading the opposing team, tricking one hunter into saving another so you can take them down too, for example.
On the hunters’ team, good communication and cooperation are vital to survival. It’s a game where you rely on your team just as much as in Left 4 Dead, except there’s no escape – you have to face this monster – and it’s a far more sophisticated predator than the likes of the Tank.
In the old days you’d need to get three (well four, really) friends around to complete your team for a game like this, and sofa and TV space are a precious commodity. These days co-op is far easier, with Xbox Live (and other services which I’m less familiar with…) connecting players across the world in seconds, and with minimal lag even at low connection speeds.
When faced with such a wide range of possibilities as that – even in a single multiplayer map with single character choices (of which there are in fact multiple, even for the monster) – it’s difficult to imagine a single player experience matching up to it.
In your own little world
That said, there are many who find escapism, solace and relaxation in single player, and I absolutely understand that. That experience will never disappear from games, but you only need to look at the biggest releases due for the rest of 2014 to see some clear signs of where console gaming is going – Destiny being a particularly high profile example.
The fact is that people are more easily connected than ever before, so it’s no wonder they want to share their favourite past time, but let’s hope the experiences we are presented with in co-op gaming going forward are well thought out, feature rich and diverse, and not just a clone of the main character bolted on to the campaign for the sake of it.
You might think that it’s all getting a bit robot-mad around here at present, but in my defence this is one of the most anticipated games of the year, particularly on Xbox One (though, of course, it’s worth pointing out you can play it on 360 and PC as well).
The Titanfall Beta began on Friday 14 February. So, “What’s it like?!” I hear you ask. In a nutshell this game takes the first-person shooter genre and adds another level to it, in this case the one I’m talking about isn’t the massive robots – although they do change up the gameplay considerably – but playing vertically.
Making your way around maps designed to allow pilots to take advantage of going up and down as well as side to side makes the experience incredibly refreshing. Plenty of other games have done this before, no doubt, but here the execution is excellent, lumbering titan-like strides ahead of even seasoned franchises with killer multiplayer like Halo.
Being a Beta, there is only some much which can be taken away, and as such my reactions are still held in check a little with the anticipation of the full whack we are due on March 11. That said, even with limited modes (just a standard deathmatch, king of the hill/conquest and Titan v Titan) the gameplay takes first place.
Graphical fidelity will be less than the full version of the game too, but still the game looks solid. It’s missing a few water effects which players may have become used to and other touches, which may be included at retail, but the animation is strong and not juddery considering the amount going on on screen.
A lot of blabbing has been done over both resolution and also the number of players per side. Firstly, the frame rate, which I personally think is more significant to gameplay, does well despite the game being online-only and secondly, the number of players feels right for the size of the maps so far, particularly when all the titans are in play.
The feeling of being in control of a titan is so powerful at times that you quickly forget how vulnerable you are as a colossal, reasonably slow-moving target. Maneuverability feels quite familiar, in that the titan is an extension of its pilot – we aren’t talking Pacific Rim scale after all, the titans are the size of a two-story building.
Dodging and sprinting make a big difference, though it takes a while to adjust the bulk and avoid getting stuck on lampposts and other debris. It almost seems a shame that this game isn’t one of the umpteen titles being developed on Frostbite 3, as destructive environments would really push this title to the next level.
Of course, it would quickly become increasingly difficult for pilots, so perhaps that’s why developers Respawn decided to not go down that road.
The two maps available in the beta give a hint of the excitement to come, reportedly these only scratch the surface, as you would hope, and the loadouts system seems promising. The default loadouts alone give enough variety to keep the gameplay interesting, particularly since you select titan and pilot weapons, equipment and abilities separately.
One area which will be uncovered in the full version is how the narrative is woven into the game, since it is multiplayer only, but even without that set-up, the Beta is well served by its comprehensive but not overly-long tutorial training.
In all Titanfall will definitely be a game that all Xbox One owners should want at the very least, not because it’s the first exclusive which PS4 owners will really start to feel some jealousy over (and then buy on PC), but because it’s a game which begins to flex the muscles of the system and bring fresh ideas to the table.
It’s been a while since Microsoft released its latest console, the Xbox One, and with the Christmas rush out of the way it’s high time it was put through its paces.
Of course, the version of the Xbox One we have now is far from its potential and there are plenty of possibilities for the future, but at the same time, a lot of people have paid a lot of money for this console, so what did they get for their cash?
The Xbox One is a gaming machine built for a connected future. Though I won’t get into the tech specs debate (may touch on that later), the key thing is that this is a considerable step up from the Xbox 360.
The increase in memory (eight times to be vaguely approximate) is the most noticeable change,boosting draw differences and the amount that can be going on on screen substantially.
Kinect 2.0 is a big improvement on the original and is pretty reliable – providing you pay attention when going through the setup process. There are a lot of optimisations and refinements to come with this, but to perform this well pretty much out of the box is a real plus.
The multimedia features of the box are one of the main selling points for some, since the console’s vision of being king of the living room actually seems to work in practice. Jumping between DVD, Netflix and games using voice commands is seamless and soon you will wish you had the same functionally in all of your devices.
The HDMI passthrough is the feature which still holds the biggest potential, since at the moment the much-touted TV services are very much US-orientated, but hooking up the Xbox 360 works pretty well (apart from the One having to be on to play it).
The launch line-up was reasonable, and showcases what the console can do, to an extent. Forza Motorsport 5 (to give it its full, overly-wordy title) is a solid game. It looks beautiful, it plays smoothly and the drivatar system, which builds AI racers based on the drive style of your friends and other players, makes the competitive experience far more compelling.
There are some issues with multiplayer games at present, some of which are more the One’s fault than the games, but when you do get into a game it’s good fun, though you can’t help but feel some of the Top Gear humour seen in the single player could have been extended to give a selection of ‘party’ race types, which emphasise the sillier aspects of a game which is generally fairly stuck up.
Dead Rising 3 delivers more of what fans wanted and puts an impressive number of zombies on the screen, but doesn’t offer much in terms of story or anything which is particularly ‘next-gen’.
Ryse, heralded as the shiniest of the first party launch trio. Has strong visuals with somewhat lacking variety in terms of gameplay. The controls can be a pain as well, with a simple action, such as picking up and throwing a spear, being a pain.
Performance of third-party games is strong, although there’s no getting away from the fact that the PlayStation 4 handles them with greater ease. Battlefield is a strong example of how a tried and tested gaming experience can be taken forward, with the scale of 64 player battles undeniably impressive – it’s just a shame about all the bugs.
Which leads us neatly onto the not-quite-baked interface. Generally most tasks are intuitive enough, particularly when you use voice commands to bring them up, but delving through the menus can be a chore.
Luckily the ability to ‘pin’ games and menu items on the left hand side of the home screen is a great help to making your life easier, though it would have been nice to see the customisation taken a step further.
The biggest issue is that everything feels a bit slow, as everything is now its own ‘app’ rather than just a part of the UI which was running in the background. Plus there are a raft of basic menu options, particularly relating to friends and parties, which are just inexplicably missing.
When you work out how to get everyone into a party, turn on party chat (still baffling that the default is off with no option to change) and get that party into a game, things are fairly simple. The trouble is the combination of different invites and different places to do different things is dizzying and most players would have lost patience long before it became obvious.
It seems in their strive for simplicity, Microsoft have taken out a lot of the basic functions which were actually so commonly and easily used that they became second nature, making their disappearance cause to learn a whole new way of doing things.
It’s not dissimilar to the switch of the start button to the start screen of Windows 8, by no small coincidence, but it is frustrating when the logic isn’t obvious and it’s easy to feel as if things have just been changed for the sake of it rather than because it enhances the player experience.
Probably the strongest element of what the Xbox One has to offer, Microsoft kept thing similar but made a lot of refinements under the hood – perhaps an ethos they should have extended to the interface overall…
The controller feels sturdy, has a comfortable weight and feel and reacts precisely. The rumbles in the triggers, probably the most obvious change from the 360 iteration, go a long way to adding to the immersion and it will be interesting to see how it is used in genres such as survival horror to catch players of guard.
The D pad is leaps and bounds ahead of the 360s bloated mess, and the buttons generally are solid without being stiff. There have been some objections to the sharpness of the edges of the thumb sticks, but a lot of it comes down to personal preference.
Of course Kinect is also a controller, but with little on the table to prove itself just yet. The viewing angle is much improved and it works well in a more confined space but it can be fussy if you have something between it and you in the middle of the room, such as a coffee table.
Updates and tweaks will see this go from strength, but considering how little the first Kinect progressed from its release, you can be fairly sure that any change from how the new version is working now is fairly close to the peak of its potential.
The Xbox One is a machine which offers new experiences, but often at the expense of the old. The slick feeling of effortlessly breezing through things with voice commands is excellent, until you reach a point where you have to press a button on the controller and you wonder why.
The social side is where Microsoft has to do the most work. The Xbox LIVE community, probably Microsoft’s greatest success to date (at least in its gaming division), has been fractured with this new console release, in a way which wasn’t as significant when the Xbox 360 came along.
Online is undeniably where the future of console gaming lies, and online functions and integration are going to become increasingly important as time goes on.
More games will be online only, more will have integrated social functions, possibly supported by tablet devices, drawing on the benchmark set by the new version of Xbox Smartglass, and players are going to become increasingly impatient.
Some work needs to be done to plug the gaps and rethink the oversights, but by and large the Xbox One is well set for this future. Being future-focused brings the drawback that the current experience might feel like a bit of a let down.
Once more games come along, particularly Titanfall, Destiny and Watch Dogs, there will be a much more rich variety of things to do on the machine, but for now things can be particularly empty, especially if you are purely focused on gaming.
If you take the One as it is, it might not knock your socks off, but if you bear in mind the long-term and the potential of what Microsoft are clearly trying to create, then you will appreciate it a lot more.
For now, the key is getting together with people who you know. Even having one team mate playing with you, who you can rely on and communicate with, makes all the difference in most games, and multiplayer adds life and soul to otherwise clinical titles such as Forza.
Most importantly, enjoy it and try things out. If you haven’t unpacked Kinect yet then it’s well worth exploring, since it does add a lot to the user experience. In the words of Colonel Stars and Stripes whatever you do, try to have fun, otherwise, what’s the point?
To game online with This Is Entertainment, message gamertag ‘Decent Jam’ or visit the forums at http://www.oxm.co.uk.
There’s only weeks to go before the biggest head-to-head of the year as Microsoft’s Xbox One and Sony’s Playstation 4 go on sale to the masses. Ahead of all that excitement, indulge in some first impressions on what Xbox One has to offer after a special preview event.
There’s no getting away from the fact that Xbox One is a big machine. Designed to be the hub of your living room, it’s size is reminiscent of the original behemoth which its grandfather was back in 2001.
This isn’t a drawback, providing you have the space, and Microsoft clearly seem to have compensated (possibly over-compensated) on cooling, which proved to be such an issue for the Xbox 360.
Power is something which is quite subjective, and in this regard, there’s no denying the One lags behind the Playstation 4 on paper and, as it turns out, in practice.
The debate is bringing the internet to its knees as we speak, so no need to recount it here. Briefly – the One is running games at less that 1080p native resolution, while the PS4 apparently manages it without too much bother. Suffice to say people are unhappy about that.
In reality, when you are engaging with these games, you are not going to notice the difference unless you immediately go from one to the other, and for many the gaming experience goes far further than just how pretty the game looks.
That said, Microsoft has a mountain to climb to fulfil its claims about what the machine can deliver in terms of using the cloud and being truly future-proof for the next 10 years.
Although the basic design of the controller remains from the 360 era, there are a number of changes, updates and innovations within the new controller which push it to the next level.
Rumbles in the triggers are the most obvious change, but the subtlety of how responsive and precise the controller feels is probably the most important long-term improvement.
The balance of the controller remains virtually the same and the lack of battery bulge on the back gives you more space to stretch your fingers.
Jumping out to the guide with the Xbox logo is now more swift, with the screen zooming out to reveal a Windows 8-esque start screen. The start and home buttons have changed too, but it’s difficult to say how significant these adjustments will be until you are living day-to-day with the console because of one very big elephant in the room…
In fact, Kinect is no longer the black sheep for Xbox gamers, since it seems this time around the technology is going to live up the expectations set a few years ago when Project Natal was first announced.
So far we haven’t managed to get our hand on (well, actually NOT on) Kinect 2.0, but the various demos shown off so far definitely seem like more than smoke and mirrors.
The greatest change will be the interface. For some, this new Kinect is their first experience of the technology at all, since before it was dismissed as “foolish arm-flailing”. Now it’s in the box, there’s (almost) no getting away from it, and it definitely seems like the gesture control and even more so the voice control will be very popular.
Diving into the first-party and exclusive launch line-up for these games doesn’t feel Earth-shattering. These games are pretty, in fact in Forza 5‘s case they are astounding, but the gameplay is familiar.
The increase in scale possible with the technology is there, but it’s difficult to appreciate until the developers have begun to get their head around the technology properly. Of course the scope of these games is impressive, but also fairly safe.
Dead Rising 3 (admittedly in demo form) offers only a wall of zombies to keep players occupied. All individually animated and reasonably independent in terms of behaviour and reactions, though zombie mentality in general is more like a mob in any case.
These are all positives, but where the game is already showing itself up is with various animation and spacial awareness issues. For example there only seems to be one ‘finishing’ move with each weapon and the transition between play and these is abrupt.
Equally irritating is that when main character Nick is wielding a park bench, poised and ready to decapitate a would-be brain-muncher, you move around to get a better position and find the bench happily passes through a nearby lamppost.
Auto-aim for lobbing such items is also not quite in tune with the camera, rarely seeming to aim towards the zombie or group you are trying to exact wicked vengeance on.
Forza 5 looks great and handles beautifully, but is it breaking the mould and pushing the envelope as a racing game? No. Things like in-depth car customisation (beyond selecting a colour) or fine tuning of settings as you might expect in real cars – admittedly insanely expensive ones.
Of course these sorts of features may be added later or show themselves when the game comes out, but the point is – these games are the flagship titles for the console, they should be trying something different.
With Ryse: Son Of Rome Microsoft at least have an experience you can’t get anywhere else at the moment. Looks wise it looks solid, especially the particle and fire effects, but the gameplay isn’t as fluid as you would expect when you are controlling a highly skilled warrior.
The swordwork – although slightly overusing slo-mo – looks stylish but is overly simplified to either horizontal or vertical swipes and the control scheme despite being simple is difficult to pick up on a first try.
Try to use any more exotic weapons at your peril. Spears and siege weapons tempt you with their shininess (and often necessity in order to progress, at least in the multiplayer mode we played), but then proceed to not be picked up, not fired and not aimed where you thought they should be. Not to mention they are far too slow to be effective on anything but very long range targets which you couldn’t take out any other way.
Returning brawler Killer Instinct has all the style and production value you would expect but very little rudimentary logic in its control scheme (where on Earth is block?!), which makes it a frustrating challenge for first-time fighter fans.
In all it’s third-party titles like Battlefield 4 which over the spectacle that you might hope for from the launch of a console, which is why it’s a shame the hotly-anticipated exclusive Titanfall won’t drop until next year.
Always online, then not, Kinect compulsory, then not. The One currently sits in an easy place as we approach what should be its shining moment.
Most consumers will be oblivious to the to-ings and fro-ings, getting the download from their local GAME staff member on the day, but for those well-invested in the brand, it’s been an uneasy few months.
The extremity both of the u-turns (perceived or literal) and the PR cock-ups from MS execs which often followed, has severely tested the fanbase, leading some to jump ship and many more to reconsider where they had placed their faith.
In the coming weeks and months the vision which MS tried to explain back in May will begin to come to life. How true it will stay to what was originally conceived remains to be seen.
There are plenty of reasons to be optimistic about the One’s chances though, despite all the uncertainty.
The features originally talked about and then canned could well return. The quality and fidelity of both games and graphics will improve, and already they are looking pretty tasty – even if they aren’t blowing your socks off.
Most significant of all of course, is the service which binds everything together – Xbox Live. Microsoft have an opportunity to push the community aspect of what they have created over the past decade.
Friends lists expand and include Twitter-like followers, more interconnected play over different devices and better access to friends than ever before.
It’s almost a shame that cross-generational gameplay isn’t possible, even if it was on something simple like Bomberman or Uno, because there could be an opportunity to tap into the browser/tablet games market through Live itself that way.
Once multiplayer numbers are beefed up and the community divided into like-minded individuals so that the hardcore competitive people can play together while the more groovy laid-back types can take their time with things, for example, there is the makings of a truly powerful web of people.
On top of that there is the potential of ‘the cloud’, but it all seems t0o intangible and vague at the moment to get a real sense of how that could shake things up.
In all, there are a lot of reasons to be excited about this console, but another, smaller number to be cautious about.
What’s key to remember though, is that it is early days, there is a lot of potential out there and even if the Playstation 4 does ‘win’ the war – i.e. get more players, more power and more games – it won’t take away from the fact that there are still some excellent experiences which are going to be only on Xbox One.
Besides if you wanted everything, with all its bells and whistles shining like the sun, then you would have switched to a gaming PC by now anyway.