Tag Archives: Grand Theft Auto 5

Eight games which define a generation | Opinion | Gaming

The seventh gen of gamingMany words have been written about the ‘blockbuster’ games of the so-called seventh generation of home games consoles, but, as we move into a brave new world in November, what will their legacy be?

Call of Duty: Modern Warfare 3 boasted the biggest launch day sales figure in history (now more than likely claimed by GTAV) and Skyrim undoubtedly boasted the most hours spent by borderline-obsessed gamers indulging their fantasy lives, but some games made a more definitive impact (for me, anyway).

The titles below are the ones which made a significant impact for me on either Wii, PS3 or Xbox 360. (Sorry Wii U owners, but the real party is still to come, and also since I never owned a PS3, apologies in advance).

Resident Evil 4 (Wii)

Resident Evil 4: Wii EditionUndoubtedly the most suitable and effective port of a game I have ever come across, Resi 4 had it all. There was a great, likeable protagonist, admittedly not the sort of guy you might want to go for a drink with, and an intriguing mysterious action/adventure (not survival horror) coupled with a drop of Japanese insanity to keep things interesting.

Whether it was the obsessive upgrading of my weapons – you never know when you might need an extra shotgun shell – or the cripplingly simple puzzles which I still couldn’t complete, there was fun to be had around every corner here, and on the Wii it took things a step further in terms of control and immersion.

Of course this wasn’t the arcade-machine-in-your-house that was Umbrella Chronicles, which was excellent, but flawed, but somehow there was something terrifying about the fact that you can’t move your character properly. It just added to the experience.

By the time you got to Resi 5 the magic had worn off, and the novelty of not fighting zombies but gunning down people infected by parasites unfortunately couldn’t sustain it through.

Guitar Hero III (360/PS3/Wii)

Guitar Hero IIIAs much as its predecessor pushed the envelope over the first in the series, it was this game which really made its mark and told the world was here to stay (well, for a bit…).

The inclusion of rock icons such as Slash for the first time attempted to bring an element of narrative to proceedings, with mixed success, and shook off the legacy of Harmonix, the first game’s developer.

Like many Guitar Hero titles, the tracklist was key to the game’s success, boasting classics such as Pearl Jam’s Even Flow, Cliffs of Dover by Eric Johnson and, most memorably, Through The Fire and Flames by Dragonforce – a fiendishly hard track unlocked at the end of the game during the closing credits.

There might not have been a huge jump forward from Guitar Hero II, but the style and execution was more polished, consistent, and fun.

The coop or head-to-head battles made for some entertaining late night entertainment, especially when arriving home at 2.00am at university, and there is the added benefit of being exposed to some excellent music from a variety of bands and years.

Rock Band 3 (360/PS3/Wii)

Rock Band 3Of course, by the time Rock Band 3 came along, the music game was on its last legs, but this title is as close to entertainment perfection as I think any game has ever been.

The addition of downloadable tracks, which began with the first game, reached a peak in this title as new songs were added every single week since launch for years after the game first came out. Plus there was the chance for content creators to share out their own music on the service, and often get more exposure than they ever could have any other way.

The implementation of the keyboard could have been smoother, but it was still fantastic, and opened up the possibility of you actually learning keyboard through a console, something for which I’m sure Rocksmith is most grateful.

The title gave the most diverse range of songs to date and became a classic party game overnight.

The notes runway, developed by Harmonix for the first Guitar Hero, reached its peak with every song playing out its own way – even including space for some improvisation.

The instruments were slightly hit and miss compared to rival title Guitar Hero: World Tour, but the travel version of the game’s cumbersome drum kit quickly made the entire package more accessible.

This game defined multi-instrument gaming to an extent that it has never been bettered since. Some might argue that it was the final nail in the coffin of the music game era, but to finish with an encore like this? Not too shabby.

Call of Duty 4: Modern Warfare (360/PS3/Wii)

Call Of Duty 4: Modern WarfareProbably the most influential game on this list. It spawned an entire generation of modern military shooters, many of which carrying the COD moniker, and the twitchy-action and gritty fast-paced style of the game was aped just as often as the gameplay.

The nuclear destruction of the protagonist mid-campaign, a tragedy the player could do nothing to escape, was one of the most dramatic moments in video game history. To take such a bold step was something which, unfortunately they weren’t able to live up to in subsequent iterations.

The execution of the gameplay is undeniably one of the most well-produced of the generation, and still holds up well today. Campaign mission ‘All Ghillied Up’, a flashback featuring the player taking control of series regular Captain Price on a stealthy sniper assignment, remains one of the most tense and memorable missions for a first-person shooter.

Although the multiplayer wasn’t for everyone, it undeniably set the standard with its level design and perks system, even pushing the envelope in terms of Downloadable Content, something build upon significantly in later games.

Battlefield: Bad Company 2 (360/PS3)

Battlefield Bad Company 2What Modern Warfare did for shooters in general, Bad Company 2 did for vehicle combat.

Battlefield has always been about team play and the epic scale of war, and this title created a feeling of immersion within vehicles which I had never experienced before.

Not that it was the height of realism, but the map design and balance of different vehicles made it an incredibly compelling multiplayer experience. Flying vehicles were tricky, and arguably are still a little fiddly even now, but definitely good fun.

More impressive than the gameplay aspects though, where what developers DICE did with their new engine, Frostbite 2, which offered destruction even more impressive than that seen in Red Faction: Guerilla.

Buildings and scenery crumbled under the might of tank shells, with wood splintering, concrete disintegrating and the ground developing huge holes.

On top of that you add some of the most entertaining game modes out there for online multiplayer and you had a fantastic game. The only thing which pushed it that little bit further was the DLC expansion, Vietnam.

More than just DLC, the addition added new maps, vehicles and weapons to completely change the tone of the game within its own digital playground. Most importantly of all, it pushed the fun factor up to 11.

Left 4 Dead 2 (360)

Left 4 Dead 2In terms of multiplayer re-playability, there’s little which stands in the way of L4D2.

Although the game came out a little close to its predecessor for comfort, it managed to bring most of that game along with it through a number of DLC updates (which, admittedly, took some time).

The AI is what really impresses me about this game, as each of the special infected act differently and never fail to catch you out, no matter how many times you have played a particular level.

The feeling of panic as the horde rush mindlessly towards you far outstrips that of your average horror game. The sheer number of infected is overwhelming, not perhaps in the way as they are in Dead Rising, but because of their speed and relentless nature you quickly find yourself flailing wildly to escape.

The AI director, who silently changes the game behind the scenes to make a different experience each time, acts as an evil torturer at times, gifting the odd health pack before hitting back with a world-ending Tank.

Being a Valve game, the attention to detail is excellent and the level design is second to none – every time you play a game you find a different aspect jumps out at you (not literally, mostly).

It might have taken some time to become the game it is today, but that’s Valve, and there’s no doubt that it is the crowning glory of asymmetrical multiplayer.

Grand Theft Auto IV (360/PS3)

Grand Theft Auto 4It might be the fifth iteration which is grabbing all the headlines for its billions of sales, but it’s the fourth instalment which really put the franchise on the map.

After swinging between realism and caricature for years with various games on the PS2, Rockstar decided to go all-out with the vast expansion of its world.

Comedy clubs you could visit, bowling, drinking, and a plethora of other sights were on show in what was the biggest and most detailed parody of New York City that has ever been created.

From the ‘GetALife’ building to the Statue of Happiness, the parody is flawless, mocking American culture at every turn. All to the effortless soundtrack of the Liberty City radio stations, which take things even further.

While the gameplay might not be the best aspect, in fact many aspects such as driving or combat are done far better by even similar games released around the same time, but it’s the overall convincing nature of the game’s world which makes the title truly compelling.

The story wasn’t anything ground breaking, but it fitted in with the game’s world well, offering insights into the life of Niko Bellic. How the player chose to make that character act is another story.

Mass Effect (360)

Mass EffectMass Effect undeniably has the greatest story of any game I have ever played. Not least because it’s a story I wrote (sort of).

As the first chapter in the most exciting and varied piece of interactive story-telling in history, Mass Effect claims the crown over other RPGs (or, later, ‘action RPGs’) by making the player the centre of that universe so completely that they believe it has been created just for them.

The decisions you make throughout the story continue to shape the universe for years afterwards, cutting out entire characters from the subsequent games or changing alliances between races.

The controversy of the ending was inevitable with so much scope, but I believe that, all things considered, developers BioWare did well.

It’s one thing to create characters people love and care about, it’s another thing to feel like you really know them, love them, miss them when they are gone.

Garrus remains one of my favourite characters of all time, in any media, purely because of the journey he has joined my version of Shepard on. The emotional investment with this franchise, for me, is something which I haven’t experienced since Star Wars.

Is this what it's all about, or is there more to it?
Is this what it’s all about, or is there more to it?

In the end, it is the experiences we have all had with these games, more than the games themselves, which will ‘define the generation’.

I don’t think it’s an exaggeration or a grandiose statement to make to suggest that this is the most variety we will ever see in any generation of gaming ever.

The difference between the games which began it, like Perfect Dark Zero, and ended it, the likes of Watch Dogs and plenty more still on the horizon, is vast. The one thing which they do have in common, is the player, and for me, this next chapter of gaming remains just as interesting and exciting because of the new types of experience it will inevitably bring.

So there you have it, my not-quite-top-ten. Which games would you choose?

James Michael Parry

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Gaming | E3 2012 Debriefing – What does it mean for Xbox 360? | This Is Entertainment

Oooo greenGoing into this years Electronic Entertainment Expo (that’s E3, technophobes), there were no illusions that the current console generation is approaching its end.

Nintendo is on the eve of announcing a release date for its new WiiU, revealed last year, and the speculation about the PS4 or Xbox 720 has reached boiling point. Luckily the signs that this generation wasn’t just a giant waste of time are there in the form of Nintendo‘s ‘Pro Controller’, which looks suspiciously like an Xbox 360 pad. Before all that excitement of shiny new things though, we need to be entertained in the meantime – so what’s left for 360 players?

A cynic would say we are at the bottom of the barrel, scraping together sequels to drag out the life of a console which is past its sell-by date. Ever the optimist however (hmm…) I thought I would take some time to contemplate before dismissing this year’s E3 offering as disappointing and think about what it means as we creep ever closer to the next generation.

Microsoft‘s conference this year wasn’t surprising, it wasn’t unexpected, what it was was logical. What makes the Xbox an effective games console is that it’s no longer just a games console, it has diversified into the multi-media hub which MS always envisioned.

The harsh reaction to the latest changes to the dashboard earlier this year gave a pretty clear message from those who would happily call themselves ‘gamers’ however, so it remains a fine line MS must tread to keep everyone happy – from the hardcore Halo fans who dress up as John 117 on the weekends to the working mums who just jump onto Your Shape for 15 minutes every Tuesday morning after Loose Women.

Get your Spartan onTo address these concerns, MS‘s E3 conference began by taking things back to the console’s roots, with a new instalment in their flagship franchise. In the hands of a new developer, 343 Industries, the game offers a fresh breath of life into a series which began at the original Xbox‘s inception back in 2001. There are new enemies, new weapons, new locations, but still the familiar touches which make the series what it is, including its protagonist Master Chief (who is John 117, if you were scratching your head earlier).

Next to be flaunted were (among others) a new Splinter Cell title subbed ‘Blacklist’, which seemed to throw away even more stealth than its predecessor, Tomb Raider, which still featured Lara Croft making odd sexual noises and a new Gears of War (Judgment – missing an ‘e’), this time with Damon Baird in the spotlight. Plus there were three blink-and-you’ll-miss-it Xbox exclusives, but very little was revealed about them other than the names: Ascend: New Gods, LocoCycle and Matter.

In terms of numbers of games at least, things were going well, and the 360 has always been at home with action-heavy gun-dominated titles like Gears and Halo. “…but what about innovation?!” I hear you cry.

Can you watch two screens at once?Xbox Smartglass, technology which allows you to use the smartphones and tablets you already own to control your 360, was undoubtedly the biggest innovation. While convergence of technology is nothing new, utilising products consumers already own is a masterstroke. The only problem is what about the people without these add-ons, are they going to get left behind as a brave new world comes along to slide its shimmering glass surface across their face?

With another console not a million miles away, this is software which will make the jump, and in many ways ease the transition between today’s gaming world and tomorrow’s. There are undoubtedly tons of things which can be done with touchscreens, but like the possibilities presented by Kinect, it will take a long time for them to be used effectively, and most importantly to enhance the experience rather than intrude on it.

After a few more services, including the shrug-worthy Xbox Music and marginally more interesting film and TV deals, featuring copious amounts of American sports which all have their own acronyms, it was time for more games.

Resident Evil 6 looked the part, albeit with plenty of potential to stray down the path away from its roots, something so commonly picked up on these days that it practically becomes a given. There was also a good show from South Park creators Matt Stone and Trey Parker, who notably mocked Smartglass‘ drive for interconnectivity, and surprisingly the pair proved to be the more civilised and fitting ‘celebrity’ guest appearances compared to the shocking performance from Usher in conjunction with the inevitable Just Dance 3. Jaws across the auditorium must have been on the floor for all the wrong reasons.

The grand finale was Call of Duty: Black Ops 2, which was the least surprising sequel of the day, but the footage shown was undeniably impressive, causing those who had sworn of ‘COD’ for life to sheepishly reconsider.

Here boy, walkies!The surprise of the week really came from Ubisoft‘s conference in the form of the gritty criminal underworld of the Watch Dogs, an original IP which nods to both Deus Ex and Grand Theft Auto IV. Grand masters of GTA themselves, Rockstar Games, were dutifully absent as usual, and no more was heard about the upcoming GTAV.

In all it was a business-sound case from MS, with enough games in the mix (predictable but present) to keep gamers occupied which they put the final touches on their new platform, sure to be revealed this time next year. The amount of services may seem dizzying, but with so many new partnerships and deals announced, it’s a safe bet the 360 will be around for a few years yet, even after its successor is released.

Now all we have to do is wait…in the meantime, have a listen to what industry veteran and passing colleague of This Is Entertainment Jon Hicks (@MrJonty) from Official Xbox Magazine, has to say about it all – and happy gaming.

James Michael Parry

pictures courtesy: gotgame.com, archetypegamer.com, openthefridge.net, monstervine.com