Tag Archives: Halo

Six exciting things from E3 2014 | Opinion | Gaming

E3 2014We’ve been going on about E3 for years (seriously, it’s our most rambled about subject…) but this year’s show was something different and exciting – it wasn’t a disappointment.

After the tough time Microsoft in particular had last year, the general air of positivity to come out of this year’s show is genuinely astonishing.

Seriously, game announcements were tumbling out of people’s mouths so quickly people’s eyes started to bleed from all the shiny new-ness…

And so what do we make of all of this? We make precisely six (totally not a random arbitrary number) things which we’ve decided to tell you a little bit about, in no particular order.

It’s like Crackdown on crack

CrackdownIt’s always nice to see a game resurrected from the dark corners of the past (OK, that may cease to be the case if they release an HD remake of phone game phenomenon Snake), and Crackdown brought a smile to many a gamer’s face when it exploded on screen – multiple times – at Microsoft’s conference.

The original game in the series proved a hit, but its sequel didn’t set the world on fire. Now MS are bringing it back, with the number three conspicuous by its absence and complete with the original voiceover announcer.

Destruction made up a big part of the game’s reveal, suggesting it could be a big part of the game, which could make reaching the highest buildings tricky, knowing how trigger happy the title makes you – here’s hoping the buildings respawn, or at least there’s something to bring them back, perhaps a weapon in the vein of Red Faction‘s nanoforge…

Lots and lots of Halo

Halo 5: GuardiansOver 100 maps. One hundred. That’s how many multiplayer battlegrounds are included with Halo: The Master Chief Collection.

It seems ungrateful to complain, but we’ve never been much of a fan of re-releases. The plus side is that not only is this a re-release done well, the first to make us sit up and take notice since the Gamecube remake of Resident Evil.

All multiplayer modes, vehicles and quirks of each iteration are included, with both Halo 1 and 2 benefiting from a visual clean-up, but the Halo series isn’t just about multiplayer, unlike other shooters we could mention.

The clever way in which 343 have pulled this together is impressive. The release not only includes a Halo 5: Guardians Beta (and a TV series produced by Alien king Ridley Scott), but serves to tool up the protagonist of the new game as they begin their quest to find Master Chief following the convoluted events of Halo 4.

It is your Destiny

DestinyThough Bungie, developers of Destiny, may always be remembered as the team who originally gave the world Halo, they are going to great lengths to set themselves apart from their past with this new title.

There might be a few visual and gameplay similarities, but the ambition drives the genre forward into new territory. There’s a strong emphasis on coop play, though it isn’t essential for most of the modes, as well large, expansive worlds and exploration.

It might not be far-flung from the heights reached by games in other genres (Skyrim is no doubt a frequent reference point), but this is the first time on console where an MMO – or Massively Multiplayer Online – title has really captured people’s imagination.

Defiance caused a stir with its own route into the world in 2013, but failed to have the staying power demanded by a lot of players. Destiny has got an awful lot packed in, and though we haven’t had our hands on it yet, everyone who has agrees it’s an experience difficult to put across in words.

WiiU may have been down, but it’s not out

Super Smash Brothers WiiUNintendo has had a rough time the past few years, and with the release of the WiiU failing to reach the benchmark set by the Wii they were left feeling like Metallica after their unfortunate 2003 album St. Anger, treading water with a sad look on their faces.

Unlike Metallica (who, coincidentally, took five years to hit back with another, better album), Nintendo didn’t let the bad publicity around the WiiU stop them from doing what they are good at – making games.

So finally this year we are seeing the fruits of those efforts with more Super Smash Brothers, more Zelda and the already very tempting Mario Kart 8.

Thanks to this strong first party showing, something Nintendo can be relied on when they get their act together and focus on their core franchises, they have shown that they aren’t worth forgetting about just yet.

Colour comes to next gen

Sunset OverdriveLet’s face it, there’s a trend in media these days across the board to be gritty, realistic, dark and suspenseful. Don’t we all miss how it used to be? A giant ‘pow’ for every Batman villain foiled? (scroll down for more of that)

Apparently, we do, and our prayers have been answered in the form of another Xbox exclusive (or Xclusive…) – Sunset Overdrive. The beginnings of this game last year were just as colourful sure, but now we’ve seen some actual gameplay, and it’s looking even more fun.

The E3 reveal trailer began by a nice bit of fun poking at the FPS genre in general, and the fourth wall-breaking protagonist is a refreshing change of tact from some of the other new protagonists shown off through the week.

Focusing on momentum, there’s wall running, rail grinding, and a crazy array of weapons to take down mutants in a game which, clearly, doesn’t take itself too seriously, and, in an industry which is supposed to be about entertainment, all too often that gets lost in translation.

The Dark Knight rises (sorry…)

Batman: Arkham KnightWe all knew Batman was back, and in fact it almost looked like a misfire out of the gate when it was revealed the game had slipped from the end of this year to next almost immediately.

Luckily, we have nothing to worry about with series heavyweights Rocksteady back at the helm for their conclusion to the series Arkham Knight.

Despite showing up in the Sony press conference, the game is also making its way to Xbox One (as is GTAV, not that Sony would appreciate me pointing that out), and is looking very very good.

The Batmobile sounded like a bit of a gimmick when it was first announced, but the gameplay videos shown off for the game show how slickly it compliments the gameplay (and, as if on purpose or something, here’s some gameplay).

So, there you have it, some stuff like what you should get excited about. Sadly it won’t all be with us in 2014, but there’s a fair chunk of good stuff on the way. Expect more game reviews and stories going forward (for Xbox One at least) and possibly some video reviews too, once we’ve worked out how to bully the computer into editing.

For now, run along and play.

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Ten most anticipated titles of 2014 – Part 2 | Opinion | Entertainment

2014 ones to watch pt2That’s right, we ran out of space to fit in ten before – there’s just so much to talk about. In case you missed it, have a read of the first five things we are excited about this year, then take a look at another five below. After that you may go, or if you’re feeling really interactive you can leave a comment with what yours are.

X-Men: Days of Future Past – 22 May

X-Men: Days of Future PastIs more always better? We aren’t so sure. It definitely made Spider-Man 3 messy and is history is threatening to repeat itself with the second remake (see part one). That said, it’s difficult to bet against the pedigree of the cast involved with X-Men: Days of Future Past.

Promising new-ish talent in the form of Evan Peters as Quicksilver and rising star Jennifer Lawrence as Mystique, while old guard like Hugh Jackman (born to be Wolverine) bring some gravitas to proceedings and knights of the realm Ian McKellen and Patrick Stewart bringing up the rear.

Of course this time roles are doubled up, as both Michael Fassbender and McKellen take on the iconic role of Magneto and make uneasy alliance with James McAvoy and Stewart’s Professor X.

To say that this is an anticipated title would be an understatement. Original film series helmsman Bryan Singer is back and there’s some fantastic writers on board as well, with so many great characters, special effects and action sequences to come – what can go wrong? If the trailer is anything to go by we are in for a treat.

House of Cards: Series 2 – 14 February

The first of two multimedia TV choices on this list, both significant for different reasons. Last year House of Cards was Netflix’s first real foray into the world of original programming, and thanks to its success a handful of shows, both established and brand new, have followed suit. Now they have to do it again to prove that it’s not just a one-trick pony or a fluke – a second series is serious business.

The show isn’t strictly original, since it’s a remake of a UK show, but I think given the differences between attitudes and political systems in the two countries it can stand alone with its head held high. Kevin Spacey nails the part of Frank Underwood expertly, so much so that he gained a number of award nominations, but, alas, only a (well-deserved) Golden Globe win for Spacey’s co-star Robin Wright. Netflix will want to improve on that this time around, to prove that they ‘count’ in the big leagues.

Since the scrabble up the political ladder was vicious and frantic at times in series one, viewers won’t want Frank’s journey to get too easy this time around. All the episodes drop in at once on Valentine’s Day, will they make enough impact to tear people away from their loved ones?

The Halo TV Series – TBA

HaloThe Xbox One announcement was undoubtedly a multimedia entertainment affair, rather than a reveal of ‘a games console’. Microsoft had their sights set on something greater, and still do. Filming a TV series though, takes time, and with collaborator Steven Spielberg working on other TV projects as producer his time is sure to be in high demand.

The potential of this show is what makes it such an exciting prospect though. The Halo 4: Forward  Unto Dawn web series demonstrated fantastic production values and, crucially, a compelling story which wasn’t over-reliant on the games – a very difficult balance to get right.

The expectation from series fans is high, and as one of Microsoft’s key exclusives, they will definitely want to take the time they need to get it right first time. Particularly considering all the flack they got in 2013 for various PR mis-steps.

The potential of the concept is huge though, and there’s a lot to play for. A massive captive audience and exclusive delivery platform just waiting to get going, while the interplay between the show and the game series itself, which is also keeping its audience hungry. MS have an opportunity to make a bold statement about what they can achieve in multimedia. It might not come this year in the end, but there is sure to be more revealed by the end of the year.

Captain America: The Winter Soldier – March 28

Captain America: The Winter SoldierPoor Cap. Thanks to merely his name, his origin story wasn’t as well received in the UK as it was in his homeland. Luckily he has another chance with The Winter Soldier, and early forecasts are looking extremely promising.

The character established in the first film had a surprisingly deep arc compared to his fellow Avengers, and as such was short-changed by critics. In this instalment the trailer paints a very compelling picture.

Cap is still working with SHIELD, including Nick Fury and Black Widow, and is beginning to question the motives and methods of this highly destructive organisation. Not a gritty superhero story like The Dark Knight trilogy, but a very personal story which explores his character – albeit with some explosions thrown in for good measure.

Directing are little-known pair Anthony and Joe Russo, who are sure to bring their own spin to proceedings, while the rest of the crew are equally unknown to the Marvel film universe, meaning the film has that mixture of excitement and fear you often find with an unknown quantity.

The next Google Nexus tablet – TBA

Google Nexus 10 2 concept imageGoogle have been making strides over the past few months, buying up companies left and right and making progress with both software and concept hardware such as Google Glass, but since the release of the Google Nexus 7, things have been quiet in the tablet division.

The advertising for Google Play as the place to get your music, films and TV shows has seen a marked increase, giving the softest of indications that the next logical step on their tablet journey may be coming.

Another patent deal with Samsung done and dusted in the smartphones division means there’s a few more patents to play with and since there has been a lot of expectation for a more specced iPad or wearable tech. At the recent Consumer Electronics Show (CES), product launches from Google were conspicuous by their absence and after Apple’s shares took a tumble on the back of less-than-overwhelming sales performance – now is the time to strike.

The technology needed isn’t a million miles ahead of the excellent Google Nexus 10, produced by Samsung, with its screen in particular going down well and generally performance stacking up to the equivalent offering from Apple. To really turn heads though, they will need to go further. Does that mean a Nexus 11? Time, as ever, will tell, but there’s potential there for the taking.

The ones to watch: Watch Dogs, Titanfall, Dragon Age: Inquisition, The Division, The Fray – Helios, Rancid’s new album, Robocop, 300: Rise of an Empire, The Hobbit: There and Back Again, Steam Machines, Oculus Rift, Hannibal and Game of Thrones.
James Michael Parry

The future of online gaming | Feature | Gaming

DestinyOnline gaming today has more players and costs more money than ever before, so what happens next?

OK, so we can’t predict the future, and we don’t pretend to know any more than you, so don’t read on expecting undeniable facts.

What you can expect (read right to the end, we’re watching you), is our thoughts on where the online side of gaming is going, and what experiences we can expect to encounter.

A digital future

Players of GTA Online have been given half a million in-game dollars to apologise for the shaky start.
Players of GTA Online have been given half a million in-game dollars to apologise for the shaky start.

The two next-gen consoles stand primed to clash in the greatest technological showdown of our generation, but what about the games?

One thing is clear – offline-only games are going to be few and far between. The rise of online-only games was felt more this year than ever before, in both successes and catastrophes.

The latest Sim City gave players cause for concern when it’s online requirement backfired spectacularly, but the highest profile casualty has to be Grand Theft Auto Online.

While the game is, if nothing else, incredibly ambitious, Rockstar fell under pressure quickly when there were countless problems with the game – a free addition for players of Grand Theft Auto V.

Weeks after launch, and after several title update patches to try to iron out the issues, GTA Online still feels creaky and glitchy. Not to mention the race to level up has left many players behind, particularly in races where no amount of money can buy car upgrades which they haven’t unlocked yet.

With so much seemingly against online games then, why do publishers and developers keep pushing for more?

It’s not about the money, money, money

Defiance always had a mountain to climb in setting up its infrastructure from scratch.
Defiance always had a mountain to climb in setting up its infrastructure from scratch.

Building an online platform, especially from scratch, is a massive undertaking which requires a lot of initial investment and on-going maintenance.

For big publishers like EA and Activision, these sorts of technologies are already on hand and so often can be adapted or acquired more easily, but for many games there isn’t so much backing on tap.

The title which really stands out in this regard is Defiance, whose developer Trion Worlds reportedly invested $70million to get the game up and running for multiplatform release earlier this year.

Despite a shaky start, the game performed well and lived up to nay-sayers who suspected it would never work. Unfortunately it has struggled more recently as the player numbers have began to fall.

Thinking inside the box

Stars of the TV series were available in the game ahead of the events of the TV show and the player got an extra insight into how they got to where they are at the beginning of the show.
Stars of the TV series were available in the game ahead of the events of the TV show and the player got an extra insight into how they got to where they are at the beginning of the show.

Where Defiance has an opportunity to remain relevant is the fact that first and foremost it is a multimedia enterprise, married up with TV network SyFy who have created the companion TV series alongside it.

Could multimedia hold the key to a sustainable future for online gaming?

Microsoft is very well placed for a multimedia revolution and the likes of Netflix (available on all consoles bar the Nintendo ones…) are announcing exclusives and special shows on an increasingly regular basis. Will we see games which tie-in to these net-based shows?

Then there’s the game spin-off TV shows themselves. Halo is working with the well-respected director Steven Spielberg and there is also a live action Need for Speed film in the works starring Aaron Paul of Breaking Bad fame.

Of course tie-ins of the latter sort are nothing new, indeed there have been plenty of embarrassing crossovers in the past, but with the opportunities of distribution through this new round of the consoles all the more smooth can we expect more?

It’s in the game

Created by coders formerly of Infinity Ward, Titanfall is one of the hottest games due next year.
Created by coders formerly of Infinity Ward, Titanfall is one of the hottest games due next year.

The way we play has also affected the games themselves, not just driving titles to being always-online (to get those coveted ‘living, breathing worlds’), but in terms of how they are structured and how they play.

Hotly anticipated next gen title Titanfall foregoes a traditional singleplayer campaign, opting instead for a skirmish-based cooperative campaign. The cooperative part is key, since the game wants you to play with others and grow with your characters and your team.

The risk here is that without a singleplayer campaign, players won’t get sucked into the story elements or the lore of the title and end up merely taking it at face value.

Bungie has high hopes for its new IP, Destiny
Bungie has high hopes for its new IP, Destiny

In a similar boat is Bungie’s Destiny. Responsible for establishing the Xbox with the original Halo, the company clearly know what they are doing when it comes to gaming.

Bungie simply describes Destiny as an ‘action’ game, suggesting that players will enjoy “a compelling storyline, competitive multiplayer, cooperative gameplay choices, wide open public combat destinations, and third-person community spaces where you can repair and rearm before going out on your next adventure.”

Once again, despite also offering player vs player modes, the main focus is cooperative, one of exploration and creation. It remains to be seen whether players will lose themselves in Bungie’s new world, or if they will just spend their time grinding for new items to use in team deathmatch.

Stormy weather

Forza developer Turn 10 claimed the time saved in development from having the cloud ready to deal with online multiplayer meant higher-quality visuals.
Forza developer Turn 10 claimed the time saved in development from having the cloud ready to deal with online multiplayer meant higher-quality visuals.

The power needed to keep all of these games afloat is potentially limitless, as countless players around the world all interact, much as they have for years, except with bigger, richer and more dense worlds to explore.

That computing power has to come from somewhere, and it’s likely that cloud-based processing power will become increasingly important, especially as the games grow and change to adapt to their developing environment.

It’s unclear how effective or how close gaming will realistically get to the potential of the technology. The biggest stumbling block, and criticism, particularly in the UK is that internet speeds simply aren’t quick enough yet.

The cloud can take over processing power for things which might be able to be sent back through the web without the player seeing a lag, but for things like fighting games where split-second timing is key it’s unlikely the cloud would ever be able to ‘take over’.

The end game

Companion apps and integration are undoubtedly going to be a big part of online gaming in the future.
Companion apps and integration are undoubtedly going to be a big part of online gaming in the future.

The opportunities and possibilities of the continuing trend of converging media have the potential to make gaming more mainstream than ever before.

Ubisoft’s The Division sees players fighting in teams over a sprawling, dystopian world map. This game will use multimedia to link into players real-world lives and draw them back in by sending messages straight to their phone or allowing players using tablets to interact directly with players on the console through a meta-game function generally known as ‘commander mode’.

What is key to the success of these sorts of big ideas though, is whether players actually make use of them, and that gaming companies actually make money out of them.

Micro-transactions, DLC and in-game advertising are a whole other side to the funding debate entirely, but what will be the proof of the sorts of innovations above is if they substantially lengthens the lifespan of the game.

What to expect from next gen online gaming then? In a nutshell more of some of the things we know already and plenty more coming besides that. Better warm up the router now…it’s not going to get a lot of rest soon.

James Michael Parry