Tag Archives: Kinect

Believing the hype – Part 3: Most anticipated Xbox games of 2012 | This Is Entertainment

With the next Xbox possibly around the corner, 2012 could be the last hurrah for the 360, but will it be its biggest yearever? Ahead of a distinctly Xbox-themed week, here are a few of our most anticipated titles for Xbox 360 this year.

Mass Effect 3 – March 9

The conclusion to the biggest space opera of the decade draws ever closer, with the fate of Commander Shepard being revealed. The best part of this game is the fact that every player’s story will finish differently, as a result of countless decisions made through the previous two titles (presuming you played them, and if not, shame on you). Endless possibilities beckon, did you punch the journalist in the face? Did you release the space beast in ME1? Did you save whats-his-face’s wife? There’s new features, such as an added element of danger to the omni-tool with an added melee blade, and even slicker combat style with everything polished up from ME2’s leap forward. There might be a slightly uneasy multiplayer mode added, but with BioWare pouring everything into this final instalment, and with no Mass Effect 4 on the way meaning no loose ends to leave open, they will be sure to end Shepard’s story out with a bang.

Max Payne 3 – March

A sequel which has been a long time coming, and from a new studio, the new Max Payne title keeps the spirit of the first two games with a more gritty edge – courtesy of Grand Theft Auto Kings Rockstar Studios (though admittedly a different branch to that creating Grand Theft Auto 5, also due this year, but the story is from the same lead writer). Always a broken character, Max is older, boozier and has a penchant for head-shaving in this game, which is set a few years after the events of The Fall of Max Payne. The signature bullet-time returns, with 360 degree shooting, as well as Max’s trusty painkillers. There’s also multiplayer on the cards, and with Rockstar calling the shots it’s sure to be something special, expect unusual game modes and there’s even dynamic maps which change in-play to contend with. With third person shooters quieter this year with no new Gears of War title, Max could well fill the void and deliver an out and out shooting-fest with real character.

Aliens: Colonial Marines – 2012

Almost 30 years after the release of James Cameron’s film, the dreams of xenomorph fans across the world could well be answered in the form of Colonial Marines. While it may have lost its original squad-based shooter dynamic, the game is shaping up to deliver as strong an alien playing experience as well as letting you fill the shoes of machine-gun and flamethrower-toting marines. There’s no heads-up display, which should make for a more immersive experience, but there is some relief in the form of the signature gun-mounted motion-tracker. There’s new alien types available too, as well as the classic xenomorph and the face-hugger, there are ‘runners’ which are faster, scout-style aliens, and you can be sure the queen will make an appearance at some point. The game is set on planet LV-426, the same place where the Aliens film is set, but some time after, and it’s been confirmed the crashed ship from the first film will feature, suggesting plenty of fan service. There have been concerns about the ‘meaty-ness’ of the Aliens’ acid blood, but this is a franchise dear to the hearts of many, which should be ecouragement enough for developers Gearbox to get it right. The developers have a reasonable back catalogue – if you omit the misstep that was Duke Nukem Forever – having contributed to the Half Life series as well as Brothers in Arms and Borderlands, putting the game on course to deliver the experience fans have been waiting for.

BioShock Infinite – 2012

From the depths of dystopian Rapture to the blinding heights of Columbia, BioShock Infinite will make you long for darkness. Another broken society, Columbia isn’t empty of life bar crazed slicers, but a functioning(ish – it has descended into warring factions) city with people milling around. One of those inhabitants is Elizabeth, who protagonist Booker DeWitt is trying to rescue from the city, which is a metropolis flying high above the Earth. Instead of walking around through corridors, you glide through the city on ‘skyrails’, as Elizabeth follows along behind. Reportedly an interactive AI, Elizabeth reacts to your actions, behaving differently depending on what you do. If designer Ken Levine is to be believed, then it should offer the most developed player to AI relationship in a game. Elizabeth isn’t just a follow-along companion though, since she has the power to reach through the fabric of space and time, but exactly how that will work is anyone’s guess. The game is far removed from the events of Rapture, with no Adam or Big Daddies to worry about, but Levine won’t confirm if and how the games are linked. Once everyone has worn out Skyrim, this is the game they will be moving on to for single player storytelling – something Irrational Games are known for.

Syndicate – February 24

The result of a genetic splicing experiment between Deus Ex: Human Revolution and Crysis 2, Syndicate could be the near-future set game of the year. In 2069 the world is controlled by corporations and business, and in the game, a re-boot of a 1993 strategy game in little more than name, you work for a syndicate – which the world is comprised of – and go around carrying out contract killings and other missions to protect the company. The real intriguing point is the Dart 6 chip, which allows you to hack into enemies and control them, causing them to shoot themselves or tell you everything you need to know, as well as more combat-based hacks, such as redirecting projectiles. The big feature is four-player coop, surely a standard in a squad-based game like this, and there are plenty of powered-up-hacker scenarios you can imagine being great fun with a few friends. The competitive multiplayer won’t hurt either.

What, no Halo 4?

That’s right, we aren’t too excited about Halo 4. It may be the game that made the Xbox, but that was a decade ago now, and we are begging for some new innovation. It might be that new studio 343 can come up with some fresh new ideas to re-invigorate the series, but for now it’s a franchise which is struggling to remain relevant, thought the multiplayer matchmaking is still something to be envied – DICE take note.

Stay tuned for more gaming news in the coming week.

James Michael Parry

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Gaming: E3 2011 the aftermath for Microsoft

Go greenSo the Electronic Entertainment Expo came and went once more and with a shiny new Xbox design in 2010 it was going to be difficult to top Microsoft’s press briefing.

…and sure enough it didn’t. In fact the whole spectacle was a collection of fairly obvious announcements and some more detail of the games we already know something about.

The big M got the obvious Call of Duty piece out of the way early, and luckily the negative rumour surrounding the possibility of having to pay for Call of Duty Elite was dispelled quickly as we were taken through the service’s suitably simplistic titled features: Connect, Compete and Improve.

Largely it boils down to a very similar service to that offered by Halo Waypoint, combined with a few nifty things lifted from Bungie.net (the true Lords of the Halo Rings) such as kill heatmaps for deathmatch games.

Other big franchises flexing their muscles included Gears of War, which was a fairly standard affair compared to the later released details of Horde Mode 2.0 (which you should definitely take a look at in the latest OXM).

One franchise TIE is eagerly looking forward to is the climax of Commander Shepard’s adventures in Mass Effect 3. After the tragic news of a delay to the release date until 2012, fans, including myself, were understandably upset. The reason for the move became clear a few days before E3 when this packshot leaked out:

It hits the fan...epically

The box’s shiny purple logo said it all: Kinect will be energising Mass Effect 3. There isn’t a complete breakdown of how it will be implemented yet, but from what was shown at E3, it will allow you to select dialogue options verbally (slightly obvious), but more interestingly it allows simple commands of your teammates such as ‘move up’ or ‘use overload’.

Presuming that these functions are implemented correctly, and BioWare’s care and consideration over the series to date, combined with the slipped release date would suggest that is the case, then it could prove to be the most engaging RPG/shooter ever released on the platform.

It may all sound like Pip Dreams, but after so many hours invested by players over years, BioWare will be making sure their loyalty pays off once the final game hits shelves in the first half of next year.

No E3 would be complete without children being trotted out on stage to perform and Massivesoft obliged in its usual style, getting some kids to show off some new kid-orientated Kinect titles, before some burly men played American football on stage and messed it up on their first try, though the entire show began with a ‘Please recconect controller’ message so it was a case of start as you mean to go on.

The ‘shock’ reveal was the completely predictable Halo 4, which sees Master Cheif return, though it will be created by 343 Industries, which leads us to wonder what Bungie are getting up to, they have been remarkably quiet since Halo Reach launched with rumours of RPGs and other exciting possibilities so far revealing nothing, we’ll keep you posted.

There was also news of 100s of more partnerships between Xbox and other outlets this year, but the only one which was actually named was YouTube, which itself is surely in decline compared to a few years ago. Come on Xbox, hurry up and get iPlayer on there so I can justify getting a new TV!

All in all a slightly underwhelming show, not the usual crash, bang, wallop you might expect from possibly the biggest gaming platform at the moment. Conspicuous by their absence were things like Metal Gear Solid: Rising, which debuted last year and has not been heard from since, as well as the likes of Grand Theft Auto, surely not a franchise Rockstar are ready to leave well alone…and in fact there have been whispers but no concrete facts, it would seem E3 would be the best place for a big announcement?

And finally after the show is over, Microsoft hints that a lot of Xbox features may be stored online as part of their new Cloud service, which could see gamertags, saved games and even the games themselves stored online and streamed to you, read all about it here.

In the meantime, take a look at Red Faction: Armageddon, it might not be the greatest game ever but the single player is infinitely more playable than its predecessor and the Magnet Gun is an experience every destruction-lover should have in their life.

Gaming: Do we need to get Kinect-ed?


Four years ago the Nintendo Wii broadened gamers’ horizons, getting them up off the sofa and waving their arms around to interact with games with its revolutionary motion-sensitive controls.

Last month Microsoft took the gaming experience a step further with the release of Kinect, an add-on to the incredibly successful Xbox 360 which lets players jump into games in a way they never have before. With a combination of an conventional RGB camera and two motion-tracking sensors, Kinect scans you into the game so every move you make is reflected on screen by your character.

The system, which is compatible with all existing Xbox 360s, was released on 10 November and sold a million units worldwide in the first 10 days after launch. Microsoft is confident to have it in five million homes worldwide by the end of the year. But with so much technology already hanging around widescreen TVs across the land, do people need another device?

There’s plenty of shiny futuristic features to the technology: voice control, hand control of the menus, as well as ‘scanning’, which means that the sensor can be shown a colour, analyse it and then use it in the game, such as the colour of your car in happy-go-lucky racer Kinect Joyride (which is obviously not a copy of any Kart-based franchise on Nintendo’s consoles…).

The camera also works as a normal webcam, allowing video chats via Xbox LIVE, but with webcams as standard for most laptops and Skype facilitating video chatting it’s hardly a unique selling point.

What Microsoft have failed to realise is that it’s the strength of the games which will sell Kinect to the masses, especially their current fanbase, and unfortunately it’s a fairly mixed bag. If things had gone according to plan we might have seen Kinect-enabled Fable III as well as Gears of War 3 but alas it was not to be. Perhaps Microsoft should invest in coming up with an IP which really lends itself to showcasing the technology…?

On top of it all it’s not cheap either – despite claims originally that it would retail around the price of a standard game – Kinect currently RRPs at £129.99 on its own, though it does come with the physically challenging Kinect Adventures, or you can pay £249.99 for a bundle with the new slim Xbox 360 console included as well.

The smart thing to do though is to wait for an established franchise to take the plunge and embrace the technology to show the world what Kinect can really achieve. In the meantime relax, gaming is supposed to be recreation after all. If you want a work out though, there is a certain console from Japan which you can flail your arms at to your hearts content, if you need a clue its name rhymes with ‘money’.

Gaming: E3 Special – Microsoft Press Conference dissected


So, E3 (that’s Electronic Entertainment Expo for long) has finally returned once again to bring us a week of exciting gaming announcements. Microsoft were up first at 10.30 am this morning to a slightly delayed start, but talking piece of the conference is the very sleek, slim and new Xbox 360 (that black shiny thing you’re gawping at in the pictures).

Before all that though, there was plenty of Xbox-related goodness to get through. If you don’t fancy watching the feature-length event in full, which you can easily do online here at Gamespot.com, allow me to break down the excitement into bite-size chunks.

The event began with a immersive look at Call of Duty: Black Ops, Treyarch’s stab back after the Activision/Infinity Ward fallout debacle following Modern Warfare 2. The game looks great, with all of the series’ staples in place, but you can’t help feeling it’s more of the same. There was a nice touch though with the news that add-ons and DLC would be coming to Xbox 360 first for the next three years.

A packed Los Angeles Convention Center, or more specifically a theatre inside it, greets Senior Vice President Don Mattrick as he tells us that this year is the 10th year of Xbox and pushed home firmly the idea of making gaming simple.

Keeping up the momentum of his opening sermon, Mattrick ushers on Hideo Kojima, creator of Metal Gear Solid, to talk about the new game Metal Gear Solid: Rising. which was teasered at E3 ’09. The presentation was brief but showed off the snazzy visuals and distinctly Japanese fighting style which allows you to slice through anything.

Then comes the first part of the grand plan of simplification as the retail name of Microsoft’s Project Natal: Kinect – which was announced yesterday – is casually thrown in by Phil Spencer, who becomes the audiences’ guide for the rest of the conference.

He also talks about games, making the bold statement that “everything you see and hear from now on is exclusive to Xbox 360”, which you feel would have packed more punch right at the start, but MGS: Rising denied them.

The first ‘Xbox Exclusive’ to be rolled out is the hugely anticipated Gears of War 3, which Cliff Blesinski, Project Lead at Epic Games, is over-eager (as usual) to show us. Blesinski throws out the big guns, literally, showcasing the four-player coop of Delta Team – complete with female squad members – fighting off the new Lambent-mutated Locust, including a very quick and deadly Lambent Berserker which now hops around manically. Largely it’s more of the same, but when the same was as good as Gears 2 and there is SO much more, you can’t help but be excited.

Next is Peter Molyneux (thankfully without Milo in tow), to show off Fable III in all of it’s samey-ness, though things look a little more exciting and fast-paced than before, and the prospect of ruling an Albion moulded and shaped by your choices is an intriguing prospect.

After a random trailer for Codename Kingdoms, which resembles 300 in game form, we are treated to a visit from Marcus Lehto from Bungie to show us some in-game footage from the campaign of upcoming title Halo: Reach. At first glance the game already retains the sense of scale and wonder which Bungie have kept all the way through the series and the visuals are looking highly polished – a criticism of ODST’s minor upgrade.

On top of the visual changes the Elites have returned as main enemies, leading to a fan-boy resurgence as your Noble-team Spartan-III silently assassinates one from behind, prompting a short but very satisfying animation. The scene ends with you being ejected into space amid a colourful battle, perhaps suggesting some space vehicle combat?

With the “blockbuster game” demos out the way, the second act is left for Microsoft’s answer to the market-dominating Wii – Kinect (already proving to be a spelling nightmare.) What follows is a fairly drawn out series of demonstrations which range from a re-hash of what we were shown last year (Milo has become an affectionate tiger now), to genuinely interesting – if a little niche – titles.

The in-house launch games are all very avatar-heavy, with names like Kinect Sports, Kinanimals and Kinect Joy Ride, and have a very thin veil over the fact that they are ripping off Nintendo’s Wii Sports (& Resort), Nintendogs and Mario Kart Wii respectively.

Luckily Harmonix turn up to save Massivesoft’s bacon with the groove-busting Dance Central (think Dance Hero) showing off what the hardware can do, albeit with practised professional dancers…mostly at least. The North American launch will be November 4, but the jury will remain out until one of the ‘real’ games developers implements Kinect into a traditional game genre.

There was a big push for the multi-media aspect of Xbox ownership during the presentation, including a deal with ESPN to show matches free to Xbox LIVE Gold members, though no news if this will make its way out of North America.

Once the executives were happy they’d pushed their new, strangely named, add-on enough, (not before fondling the inside of a virtual Ferrari a bit) they moved on to welcome back Don Mattrick to round up everything great about Xbox, before lifting the Xbox 360 which had been sitting in the middle of the stage the whole time to reveal a smaller, shinier, blacker version beneath.

Though this was expected ever since the PS3 went slim last year, it still provoked the biggest response from the audience, and as an unexpected bonus, everyone at the conference was sent one free of charge – well done for them fending off the ash clouds to turn up maybe?

The biggest surprise was how quickly the company is shipping them out, claiming they will be available to buy later this week, and the unit includes built-in Wifi, something which surely should have been corrected already.

So, there you have it, all of the big news and excitement from the Microsoft camp. The Nintendo and Sony conferences are held tomorrow so expect the news from there in the next few days, if you haven’t been beaten into the ground with tweets about it before that of course.

James Michael Parry