Tag Archives: MMO

My week with Destiny | Review | Gaming

DestinyTruth be told, I haven’t played enough of Destiny to give it a traditional review. Not just because it is a game with a lot of different elements, but because the best experience of the game is the one you make yourself. Much like I imagine is the appeal of Skyrim, your memorable moments in Destiny are just as likely to be pottering about on the surface of the Moon as they are tackling a tricky Strike mission (the Raids, at the time of writing, are still to come).

The best is yet to come

Destiny
Competitive multiplayer in The Crucible is a nice addition, but nothing to write home about.

Destiny is definitely a game, that much we can be sure, a computer game even (or video game, if you want to be all American about it…), but past that it can fall into half a dozen specific genres of game – FPS, RPG, MMO…the acronyms go on and on.

The other thing we can definitely say is that it is good fun. Even those who take exception to the fact that the story is light touch generally concede that the gameplay has some fun bits in it – however short-lived or repetitive they turn out to be, and there’s potential for a lot more from a title which is supposedly designed as a franchise to be expanded over the next decade.

The game I find easiest to compare Destiny to is Sega Dreamcast classic Phantasy Star Online (no, not Final Fantasy, different thing, trust me). Comparing the two games, the amount of content available is a massive step forward, particularly considering PSO required a hunter’s licence to play (about £5 a month) and initially was around when internet speeds were cripplingly limited by modern standards – it’s a surprise the game ran at all.

Fast forward to the world of Destiny and persistent online play is a completely different kettle of fish, but that said it is still a kettle and they are still fish at the end of the day. Failure to ‘get over’ the fact that this game is being made Bungie’s way and no one else’s is essential. That’s not to say that they won’t respond to player feedback – they already have in many areas, such as the questionable voice acting from Game of Thrones star Peter Dinklage – but changes which are made will be to improve the experience for the gamer rather than change things fundamentally.

The aforementioned Raids for example, an ultra-hard game mode which is only unlocked once you have finished basic ranking and got some snazzy gear, requires a party of six friends to complete and that will always be the case. There is matchmaking in Strikes, the Raid’s younger brother, but we are definitely expecting something altogether more complex from Raids, a bit of depth to missions, which at present tend to involve a lot of killing things and waiting for Dinklage to scan and/or hack things.

We need a hero

Perhaps not legend, but your character is at least your own
Perhaps not legend, but your character is at least your own

The central excitement of the game might come from frolicking about with others, but it’s the gear and levelling up which will keep you coming back for more. Although the initial level cap is a mere 20, light even by PSO standards, levelling continues above that by acquiring ‘motes of light’ which are derived from equipping rare items and other general looting, which forces you to play the game very differently, and, according to Bungie, it’s where the game really begins.

As I sit on the cusp of level 20, with all the excitement just around the corner, I still don’t feel like I’ve really got to the bottom of what the game is all about. I’ve still got a planet to visit (Mars), but otherwise the areas themselves are discovered, and explored to varying degrees. There are three (or so) alien races, who have various different monsters and creatures up their sleeve (or robots in the case of the Vex), and three classes to choose from (with two subclasses each) and three races to play as within that.

Of course, for the sake of the (admittedly vague and fairly limited) story, you ARE human. My Awoken Male Warlock (race, gender and class respectively) seemed to get very confused when the story led him to visit the Awoken Queen and he had lots of questions such as ‘Where do they come from?’, which you would expect he might know…

Regardless the prospect of replaying as a different class at least is appealing, since different classes and subclasses (which can be changed at any time) do have a different playstyle.

The game certainly isn’t for everyone, however much Bungie would like it to be, and for every soaring climax of the fantastic soundtrack there’s a niggle that crops up, but it doesn’t stop it being a thoroughly enjoyable with lots to do and discover. Become legend? Perhaps not, but, at the very least, it’s memorable.

James Michael Parry

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Five things you should already know about Gamescom | Opinion | Gaming

Gamescom 2014By now you may have heard that a European games conference took place this week, but if you haven’t had time to catch up on everything, here are the key facts.

1) Microsoft finally ‘beat’ Sony

Xbox One Call of Duty: Advanced Warfare Edition
The 1TB hard drive with this custom console will be the draw for those who to shop digitally

They love to say it isn’t a competition and pat each other on the back (well…Microsoft have paid a few compliments to Sony this year at least…), but really it’s war.

As we approach a year since the latest battle between Sony and Microsoft began – sorry Nintendo, you’re benched – competition is fierce as each console has hit its stride.

MS began their conference strongly with Call of Duty: Advanced Warfare, including a custom Xbox One console (above), which interestingly is missing Kinect, alluding to one of the many things about where Xbox One is now which differ from day one.

The last few months may have seemed to be backtracking, and they are, but they are also offering a slew of new and exclusive games both in the rest of 2014 and beyond, while Sony’s initial momentum, and impressive initial sales numbers, appear to be slowing.

Exclusive PS4 title Hellblade, from Ninja Theory, is one game which has been announced which isn't as 'indie-ish'
Exclusive PS4 title Hellblade, from Ninja Theory, is one game which has been announced which isn’t as ‘indie-ish’

It’s not quite the tortoise and the hare, a LOT of people have and are buying a PS4, but there’s increasing feeling that the console hasn’t perhaps leapt the industry forward as much as it could have, focusing on power (as usual) rather than innovation.

That could change when Morpheus, Sony’s answer to the imagination-grabbing Oculus Rift, properly launches, but for now the company is focusing on its game streaming service: Playstation Now, as well as system updates and indie games.

The lack of triple-A franchises shown off prompted many to award the win to MS, who, by comparison, filled their presentation to the brim with exclusives and as usual got the multiplatform games out of the way quickly so they could show only exclusive games for the rest of the show.

2) Exclusives = arguments

Rise of the Tomb Raider
Lara Croft’s latest outing is proving to be the latest argument-bait online

Slightly controversially, Rise of the Tomb Raider (above) was announced as Xbox One exclusive, though unsurprisingly only for a limited time, and there was plenty from the big MS exclusives: Sunset OverdriveForza Horizon 2 and Halo: The Master Chief Collection.

The mention of Tomb Raider itself was fairly quick and painless, but it’s been the subject of a lot of internet debate since the event, with some PS gamers feeling scorned for being ‘denied access’ to a franchise they have put time into.

The first game in the series famously made the first PlayStation (while destroying perceptions female protagonists in games for a decade), so you can sort of understand why people are miffed, but are so much anger and tears really justified?

The debate calls back to discussions around the Destiny Beta, which had three extra days on Playstation, not to mention the final game having timed-exclusive DLC.

With Bungie having worked with MS for so long on the  Halo series, it seemed to some entitled people that they deserve to play Bungie’s games forever more, as if they aren’t a business.

The subject of what ‘exclusive’ really means as a term is already blurred as it is, expect further musings on the topic before the end of the year.

3) Watching pirated films is easy

Halo Channel
The Halo Channel is one way MS is bringing its video and gaming content together

A feature which wasn’t present during MS’s conference but did come out during the week was the fact that they are increasing the number of video formats which the Xbox One can play, opening up people’s ripped DVD and Blu-ray collections to be played using the device.

If you’ve downloaded them from the internet (legal or otherwise – for shame!) then you’ll be able to enjoy them from the comfort of your sofa without awkwardly balancing a laptop on top of you or scrambling for the right HDMI cable to plug it into the TV.

Since Xbox was always intended to be the ‘hub’ of the living room this enhancement makes sense, and is supposedly in response to players’ feedback, plus there’s plenty more system updates coming to the One monthly, unlike Sony who have only managed a handful of steps forward with their software.

4) You can’t escape Assassin’s Creed

It's easy to forget that PS3 and Xbox 360 games can still look really good
It’s easy to forget that PS3 and Xbox 360 games can still look really good

Not one, but two games, and lots and lots of trailers now plague the internet in the wake of Gamescom, giving both current and past gen gamers something to brutally kill people in with their hands.

The franchise appears to be drifting apart, not unlike the fancy pirate-y ships which serve as a key mechanic in new announcement: Assassin’s Creed Rogue.

Unity, which was announced ahead of E3 earlier in the year, ditches the nautical side completely and focuses instead on co-op play as it’s key USP.

At a total of seven main titles and a handful of handheld and other games, the franchise is reaching the stage where it is at risk of growing stale if it stands still and so it makes sense to pursue to different styles (and largely different markets) with these two games.

Due to its popularity, it isn’t a series which is likely to fade away any time soon.

5) Online multiplayer isn’t going away, but neither is single player

Come September, become Legend (lag permitting...)
Come September, become Legend (lag permitting…)

There’s lots of games coming out in the next year, shocker I know, but people seem to be coming down on one side of the proverbial playstyle fence or the other at the moment.

The fear is that as MMO games begin to gain momentum on consoles, developers won’t spend time developing ‘proper’ single player games.

It’s understandable, since more players mean more money, and we know publishers in particular like money, but is it going to happen? No, no it won’t.

No matter how social you are as a gamer, there’s always times when people feel like being on their own, and gaming has always been one of the safest havens when you are in that mood and because of that passion, single player will continue to be an important part of console experiences for a long while yet.

The recreation of New York has some creative licence but is packed with detail
The recreation of New York has some creative licence but is packed with detail

Even if Destiny and The Division are a commercially success, they will never match the renown of something like Skyrim as it has to many stories which people can share and talk about, for Destiny these experiences will be few and far between.

Different people like different things, and gaming now is more diverse than it ever has been, plus technology and innovation has made the escapism you can reach when you are absorbed by an amazing game is second to none.

James Michael Parry

Six exciting things from E3 2014 | Opinion | Gaming

E3 2014We’ve been going on about E3 for years (seriously, it’s our most rambled about subject…) but this year’s show was something different and exciting – it wasn’t a disappointment.

After the tough time Microsoft in particular had last year, the general air of positivity to come out of this year’s show is genuinely astonishing.

Seriously, game announcements were tumbling out of people’s mouths so quickly people’s eyes started to bleed from all the shiny new-ness…

And so what do we make of all of this? We make precisely six (totally not a random arbitrary number) things which we’ve decided to tell you a little bit about, in no particular order.

It’s like Crackdown on crack

CrackdownIt’s always nice to see a game resurrected from the dark corners of the past (OK, that may cease to be the case if they release an HD remake of phone game phenomenon Snake), and Crackdown brought a smile to many a gamer’s face when it exploded on screen – multiple times – at Microsoft’s conference.

The original game in the series proved a hit, but its sequel didn’t set the world on fire. Now MS are bringing it back, with the number three conspicuous by its absence and complete with the original voiceover announcer.

Destruction made up a big part of the game’s reveal, suggesting it could be a big part of the game, which could make reaching the highest buildings tricky, knowing how trigger happy the title makes you – here’s hoping the buildings respawn, or at least there’s something to bring them back, perhaps a weapon in the vein of Red Faction‘s nanoforge…

Lots and lots of Halo

Halo 5: GuardiansOver 100 maps. One hundred. That’s how many multiplayer battlegrounds are included with Halo: The Master Chief Collection.

It seems ungrateful to complain, but we’ve never been much of a fan of re-releases. The plus side is that not only is this a re-release done well, the first to make us sit up and take notice since the Gamecube remake of Resident Evil.

All multiplayer modes, vehicles and quirks of each iteration are included, with both Halo 1 and 2 benefiting from a visual clean-up, but the Halo series isn’t just about multiplayer, unlike other shooters we could mention.

The clever way in which 343 have pulled this together is impressive. The release not only includes a Halo 5: Guardians Beta (and a TV series produced by Alien king Ridley Scott), but serves to tool up the protagonist of the new game as they begin their quest to find Master Chief following the convoluted events of Halo 4.

It is your Destiny

DestinyThough Bungie, developers of Destiny, may always be remembered as the team who originally gave the world Halo, they are going to great lengths to set themselves apart from their past with this new title.

There might be a few visual and gameplay similarities, but the ambition drives the genre forward into new territory. There’s a strong emphasis on coop play, though it isn’t essential for most of the modes, as well large, expansive worlds and exploration.

It might not be far-flung from the heights reached by games in other genres (Skyrim is no doubt a frequent reference point), but this is the first time on console where an MMO – or Massively Multiplayer Online – title has really captured people’s imagination.

Defiance caused a stir with its own route into the world in 2013, but failed to have the staying power demanded by a lot of players. Destiny has got an awful lot packed in, and though we haven’t had our hands on it yet, everyone who has agrees it’s an experience difficult to put across in words.

WiiU may have been down, but it’s not out

Super Smash Brothers WiiUNintendo has had a rough time the past few years, and with the release of the WiiU failing to reach the benchmark set by the Wii they were left feeling like Metallica after their unfortunate 2003 album St. Anger, treading water with a sad look on their faces.

Unlike Metallica (who, coincidentally, took five years to hit back with another, better album), Nintendo didn’t let the bad publicity around the WiiU stop them from doing what they are good at – making games.

So finally this year we are seeing the fruits of those efforts with more Super Smash Brothers, more Zelda and the already very tempting Mario Kart 8.

Thanks to this strong first party showing, something Nintendo can be relied on when they get their act together and focus on their core franchises, they have shown that they aren’t worth forgetting about just yet.

Colour comes to next gen

Sunset OverdriveLet’s face it, there’s a trend in media these days across the board to be gritty, realistic, dark and suspenseful. Don’t we all miss how it used to be? A giant ‘pow’ for every Batman villain foiled? (scroll down for more of that)

Apparently, we do, and our prayers have been answered in the form of another Xbox exclusive (or Xclusive…) – Sunset Overdrive. The beginnings of this game last year were just as colourful sure, but now we’ve seen some actual gameplay, and it’s looking even more fun.

The E3 reveal trailer began by a nice bit of fun poking at the FPS genre in general, and the fourth wall-breaking protagonist is a refreshing change of tact from some of the other new protagonists shown off through the week.

Focusing on momentum, there’s wall running, rail grinding, and a crazy array of weapons to take down mutants in a game which, clearly, doesn’t take itself too seriously, and, in an industry which is supposed to be about entertainment, all too often that gets lost in translation.

The Dark Knight rises (sorry…)

Batman: Arkham KnightWe all knew Batman was back, and in fact it almost looked like a misfire out of the gate when it was revealed the game had slipped from the end of this year to next almost immediately.

Luckily, we have nothing to worry about with series heavyweights Rocksteady back at the helm for their conclusion to the series Arkham Knight.

Despite showing up in the Sony press conference, the game is also making its way to Xbox One (as is GTAV, not that Sony would appreciate me pointing that out), and is looking very very good.

The Batmobile sounded like a bit of a gimmick when it was first announced, but the gameplay videos shown off for the game show how slickly it compliments the gameplay (and, as if on purpose or something, here’s some gameplay).

So, there you have it, some stuff like what you should get excited about. Sadly it won’t all be with us in 2014, but there’s a fair chunk of good stuff on the way. Expect more game reviews and stories going forward (for Xbox One at least) and possibly some video reviews too, once we’ve worked out how to bully the computer into editing.

For now, run along and play.