Tag Archives: PS4

Five things you should already know about Gamescom | Opinion | Gaming

Gamescom 2014By now you may have heard that a European games conference took place this week, but if you haven’t had time to catch up on everything, here are the key facts.

1) Microsoft finally ‘beat’ Sony

Xbox One Call of Duty: Advanced Warfare Edition
The 1TB hard drive with this custom console will be the draw for those who to shop digitally

They love to say it isn’t a competition and pat each other on the back (well…Microsoft have paid a few compliments to Sony this year at least…), but really it’s war.

As we approach a year since the latest battle between Sony and Microsoft began – sorry Nintendo, you’re benched – competition is fierce as each console has hit its stride.

MS began their conference strongly with Call of Duty: Advanced Warfare, including a custom Xbox One console (above), which interestingly is missing Kinect, alluding to one of the many things about where Xbox One is now which differ from day one.

The last few months may have seemed to be backtracking, and they are, but they are also offering a slew of new and exclusive games both in the rest of 2014 and beyond, while Sony’s initial momentum, and impressive initial sales numbers, appear to be slowing.

Exclusive PS4 title Hellblade, from Ninja Theory, is one game which has been announced which isn't as 'indie-ish'
Exclusive PS4 title Hellblade, from Ninja Theory, is one game which has been announced which isn’t as ‘indie-ish’

It’s not quite the tortoise and the hare, a LOT of people have and are buying a PS4, but there’s increasing feeling that the console hasn’t perhaps leapt the industry forward as much as it could have, focusing on power (as usual) rather than innovation.

That could change when Morpheus, Sony’s answer to the imagination-grabbing Oculus Rift, properly launches, but for now the company is focusing on its game streaming service: Playstation Now, as well as system updates and indie games.

The lack of triple-A franchises shown off prompted many to award the win to MS, who, by comparison, filled their presentation to the brim with exclusives and as usual got the multiplatform games out of the way quickly so they could show only exclusive games for the rest of the show.

2) Exclusives = arguments

Rise of the Tomb Raider
Lara Croft’s latest outing is proving to be the latest argument-bait online

Slightly controversially, Rise of the Tomb Raider (above) was announced as Xbox One exclusive, though unsurprisingly only for a limited time, and there was plenty from the big MS exclusives: Sunset OverdriveForza Horizon 2 and Halo: The Master Chief Collection.

The mention of Tomb Raider itself was fairly quick and painless, but it’s been the subject of a lot of internet debate since the event, with some PS gamers feeling scorned for being ‘denied access’ to a franchise they have put time into.

The first game in the series famously made the first PlayStation (while destroying perceptions female protagonists in games for a decade), so you can sort of understand why people are miffed, but are so much anger and tears really justified?

The debate calls back to discussions around the Destiny Beta, which had three extra days on Playstation, not to mention the final game having timed-exclusive DLC.

With Bungie having worked with MS for so long on the  Halo series, it seemed to some entitled people that they deserve to play Bungie’s games forever more, as if they aren’t a business.

The subject of what ‘exclusive’ really means as a term is already blurred as it is, expect further musings on the topic before the end of the year.

3) Watching pirated films is easy

Halo Channel
The Halo Channel is one way MS is bringing its video and gaming content together

A feature which wasn’t present during MS’s conference but did come out during the week was the fact that they are increasing the number of video formats which the Xbox One can play, opening up people’s ripped DVD and Blu-ray collections to be played using the device.

If you’ve downloaded them from the internet (legal or otherwise – for shame!) then you’ll be able to enjoy them from the comfort of your sofa without awkwardly balancing a laptop on top of you or scrambling for the right HDMI cable to plug it into the TV.

Since Xbox was always intended to be the ‘hub’ of the living room this enhancement makes sense, and is supposedly in response to players’ feedback, plus there’s plenty more system updates coming to the One monthly, unlike Sony who have only managed a handful of steps forward with their software.

4) You can’t escape Assassin’s Creed

It's easy to forget that PS3 and Xbox 360 games can still look really good
It’s easy to forget that PS3 and Xbox 360 games can still look really good

Not one, but two games, and lots and lots of trailers now plague the internet in the wake of Gamescom, giving both current and past gen gamers something to brutally kill people in with their hands.

The franchise appears to be drifting apart, not unlike the fancy pirate-y ships which serve as a key mechanic in new announcement: Assassin’s Creed Rogue.

Unity, which was announced ahead of E3 earlier in the year, ditches the nautical side completely and focuses instead on co-op play as it’s key USP.

At a total of seven main titles and a handful of handheld and other games, the franchise is reaching the stage where it is at risk of growing stale if it stands still and so it makes sense to pursue to different styles (and largely different markets) with these two games.

Due to its popularity, it isn’t a series which is likely to fade away any time soon.

5) Online multiplayer isn’t going away, but neither is single player

Come September, become Legend (lag permitting...)
Come September, become Legend (lag permitting…)

There’s lots of games coming out in the next year, shocker I know, but people seem to be coming down on one side of the proverbial playstyle fence or the other at the moment.

The fear is that as MMO games begin to gain momentum on consoles, developers won’t spend time developing ‘proper’ single player games.

It’s understandable, since more players mean more money, and we know publishers in particular like money, but is it going to happen? No, no it won’t.

No matter how social you are as a gamer, there’s always times when people feel like being on their own, and gaming has always been one of the safest havens when you are in that mood and because of that passion, single player will continue to be an important part of console experiences for a long while yet.

The recreation of New York has some creative licence but is packed with detail
The recreation of New York has some creative licence but is packed with detail

Even if Destiny and The Division are a commercially success, they will never match the renown of something like Skyrim as it has to many stories which people can share and talk about, for Destiny these experiences will be few and far between.

Different people like different things, and gaming now is more diverse than it ever has been, plus technology and innovation has made the escapism you can reach when you are absorbed by an amazing game is second to none.

James Michael Parry

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Six exciting things from E3 2014 | Opinion | Gaming

E3 2014We’ve been going on about E3 for years (seriously, it’s our most rambled about subject…) but this year’s show was something different and exciting – it wasn’t a disappointment.

After the tough time Microsoft in particular had last year, the general air of positivity to come out of this year’s show is genuinely astonishing.

Seriously, game announcements were tumbling out of people’s mouths so quickly people’s eyes started to bleed from all the shiny new-ness…

And so what do we make of all of this? We make precisely six (totally not a random arbitrary number) things which we’ve decided to tell you a little bit about, in no particular order.

It’s like Crackdown on crack

CrackdownIt’s always nice to see a game resurrected from the dark corners of the past (OK, that may cease to be the case if they release an HD remake of phone game phenomenon Snake), and Crackdown brought a smile to many a gamer’s face when it exploded on screen – multiple times – at Microsoft’s conference.

The original game in the series proved a hit, but its sequel didn’t set the world on fire. Now MS are bringing it back, with the number three conspicuous by its absence and complete with the original voiceover announcer.

Destruction made up a big part of the game’s reveal, suggesting it could be a big part of the game, which could make reaching the highest buildings tricky, knowing how trigger happy the title makes you – here’s hoping the buildings respawn, or at least there’s something to bring them back, perhaps a weapon in the vein of Red Faction‘s nanoforge…

Lots and lots of Halo

Halo 5: GuardiansOver 100 maps. One hundred. That’s how many multiplayer battlegrounds are included with Halo: The Master Chief Collection.

It seems ungrateful to complain, but we’ve never been much of a fan of re-releases. The plus side is that not only is this a re-release done well, the first to make us sit up and take notice since the Gamecube remake of Resident Evil.

All multiplayer modes, vehicles and quirks of each iteration are included, with both Halo 1 and 2 benefiting from a visual clean-up, but the Halo series isn’t just about multiplayer, unlike other shooters we could mention.

The clever way in which 343 have pulled this together is impressive. The release not only includes a Halo 5: Guardians Beta (and a TV series produced by Alien king Ridley Scott), but serves to tool up the protagonist of the new game as they begin their quest to find Master Chief following the convoluted events of Halo 4.

It is your Destiny

DestinyThough Bungie, developers of Destiny, may always be remembered as the team who originally gave the world Halo, they are going to great lengths to set themselves apart from their past with this new title.

There might be a few visual and gameplay similarities, but the ambition drives the genre forward into new territory. There’s a strong emphasis on coop play, though it isn’t essential for most of the modes, as well large, expansive worlds and exploration.

It might not be far-flung from the heights reached by games in other genres (Skyrim is no doubt a frequent reference point), but this is the first time on console where an MMO – or Massively Multiplayer Online – title has really captured people’s imagination.

Defiance caused a stir with its own route into the world in 2013, but failed to have the staying power demanded by a lot of players. Destiny has got an awful lot packed in, and though we haven’t had our hands on it yet, everyone who has agrees it’s an experience difficult to put across in words.

WiiU may have been down, but it’s not out

Super Smash Brothers WiiUNintendo has had a rough time the past few years, and with the release of the WiiU failing to reach the benchmark set by the Wii they were left feeling like Metallica after their unfortunate 2003 album St. Anger, treading water with a sad look on their faces.

Unlike Metallica (who, coincidentally, took five years to hit back with another, better album), Nintendo didn’t let the bad publicity around the WiiU stop them from doing what they are good at – making games.

So finally this year we are seeing the fruits of those efforts with more Super Smash Brothers, more Zelda and the already very tempting Mario Kart 8.

Thanks to this strong first party showing, something Nintendo can be relied on when they get their act together and focus on their core franchises, they have shown that they aren’t worth forgetting about just yet.

Colour comes to next gen

Sunset OverdriveLet’s face it, there’s a trend in media these days across the board to be gritty, realistic, dark and suspenseful. Don’t we all miss how it used to be? A giant ‘pow’ for every Batman villain foiled? (scroll down for more of that)

Apparently, we do, and our prayers have been answered in the form of another Xbox exclusive (or Xclusive…) – Sunset Overdrive. The beginnings of this game last year were just as colourful sure, but now we’ve seen some actual gameplay, and it’s looking even more fun.

The E3 reveal trailer began by a nice bit of fun poking at the FPS genre in general, and the fourth wall-breaking protagonist is a refreshing change of tact from some of the other new protagonists shown off through the week.

Focusing on momentum, there’s wall running, rail grinding, and a crazy array of weapons to take down mutants in a game which, clearly, doesn’t take itself too seriously, and, in an industry which is supposed to be about entertainment, all too often that gets lost in translation.

The Dark Knight rises (sorry…)

Batman: Arkham KnightWe all knew Batman was back, and in fact it almost looked like a misfire out of the gate when it was revealed the game had slipped from the end of this year to next almost immediately.

Luckily, we have nothing to worry about with series heavyweights Rocksteady back at the helm for their conclusion to the series Arkham Knight.

Despite showing up in the Sony press conference, the game is also making its way to Xbox One (as is GTAV, not that Sony would appreciate me pointing that out), and is looking very very good.

The Batmobile sounded like a bit of a gimmick when it was first announced, but the gameplay videos shown off for the game show how slickly it compliments the gameplay (and, as if on purpose or something, here’s some gameplay).

So, there you have it, some stuff like what you should get excited about. Sadly it won’t all be with us in 2014, but there’s a fair chunk of good stuff on the way. Expect more game reviews and stories going forward (for Xbox One at least) and possibly some video reviews too, once we’ve worked out how to bully the computer into editing.

For now, run along and play.

The future of online gaming | Feature | Gaming

DestinyOnline gaming today has more players and costs more money than ever before, so what happens next?

OK, so we can’t predict the future, and we don’t pretend to know any more than you, so don’t read on expecting undeniable facts.

What you can expect (read right to the end, we’re watching you), is our thoughts on where the online side of gaming is going, and what experiences we can expect to encounter.

A digital future

Players of GTA Online have been given half a million in-game dollars to apologise for the shaky start.
Players of GTA Online have been given half a million in-game dollars to apologise for the shaky start.

The two next-gen consoles stand primed to clash in the greatest technological showdown of our generation, but what about the games?

One thing is clear – offline-only games are going to be few and far between. The rise of online-only games was felt more this year than ever before, in both successes and catastrophes.

The latest Sim City gave players cause for concern when it’s online requirement backfired spectacularly, but the highest profile casualty has to be Grand Theft Auto Online.

While the game is, if nothing else, incredibly ambitious, Rockstar fell under pressure quickly when there were countless problems with the game – a free addition for players of Grand Theft Auto V.

Weeks after launch, and after several title update patches to try to iron out the issues, GTA Online still feels creaky and glitchy. Not to mention the race to level up has left many players behind, particularly in races where no amount of money can buy car upgrades which they haven’t unlocked yet.

With so much seemingly against online games then, why do publishers and developers keep pushing for more?

It’s not about the money, money, money

Defiance always had a mountain to climb in setting up its infrastructure from scratch.
Defiance always had a mountain to climb in setting up its infrastructure from scratch.

Building an online platform, especially from scratch, is a massive undertaking which requires a lot of initial investment and on-going maintenance.

For big publishers like EA and Activision, these sorts of technologies are already on hand and so often can be adapted or acquired more easily, but for many games there isn’t so much backing on tap.

The title which really stands out in this regard is Defiance, whose developer Trion Worlds reportedly invested $70million to get the game up and running for multiplatform release earlier this year.

Despite a shaky start, the game performed well and lived up to nay-sayers who suspected it would never work. Unfortunately it has struggled more recently as the player numbers have began to fall.

Thinking inside the box

Stars of the TV series were available in the game ahead of the events of the TV show and the player got an extra insight into how they got to where they are at the beginning of the show.
Stars of the TV series were available in the game ahead of the events of the TV show and the player got an extra insight into how they got to where they are at the beginning of the show.

Where Defiance has an opportunity to remain relevant is the fact that first and foremost it is a multimedia enterprise, married up with TV network SyFy who have created the companion TV series alongside it.

Could multimedia hold the key to a sustainable future for online gaming?

Microsoft is very well placed for a multimedia revolution and the likes of Netflix (available on all consoles bar the Nintendo ones…) are announcing exclusives and special shows on an increasingly regular basis. Will we see games which tie-in to these net-based shows?

Then there’s the game spin-off TV shows themselves. Halo is working with the well-respected director Steven Spielberg and there is also a live action Need for Speed film in the works starring Aaron Paul of Breaking Bad fame.

Of course tie-ins of the latter sort are nothing new, indeed there have been plenty of embarrassing crossovers in the past, but with the opportunities of distribution through this new round of the consoles all the more smooth can we expect more?

It’s in the game

Created by coders formerly of Infinity Ward, Titanfall is one of the hottest games due next year.
Created by coders formerly of Infinity Ward, Titanfall is one of the hottest games due next year.

The way we play has also affected the games themselves, not just driving titles to being always-online (to get those coveted ‘living, breathing worlds’), but in terms of how they are structured and how they play.

Hotly anticipated next gen title Titanfall foregoes a traditional singleplayer campaign, opting instead for a skirmish-based cooperative campaign. The cooperative part is key, since the game wants you to play with others and grow with your characters and your team.

The risk here is that without a singleplayer campaign, players won’t get sucked into the story elements or the lore of the title and end up merely taking it at face value.

Bungie has high hopes for its new IP, Destiny
Bungie has high hopes for its new IP, Destiny

In a similar boat is Bungie’s Destiny. Responsible for establishing the Xbox with the original Halo, the company clearly know what they are doing when it comes to gaming.

Bungie simply describes Destiny as an ‘action’ game, suggesting that players will enjoy “a compelling storyline, competitive multiplayer, cooperative gameplay choices, wide open public combat destinations, and third-person community spaces where you can repair and rearm before going out on your next adventure.”

Once again, despite also offering player vs player modes, the main focus is cooperative, one of exploration and creation. It remains to be seen whether players will lose themselves in Bungie’s new world, or if they will just spend their time grinding for new items to use in team deathmatch.

Stormy weather

Forza developer Turn 10 claimed the time saved in development from having the cloud ready to deal with online multiplayer meant higher-quality visuals.
Forza developer Turn 10 claimed the time saved in development from having the cloud ready to deal with online multiplayer meant higher-quality visuals.

The power needed to keep all of these games afloat is potentially limitless, as countless players around the world all interact, much as they have for years, except with bigger, richer and more dense worlds to explore.

That computing power has to come from somewhere, and it’s likely that cloud-based processing power will become increasingly important, especially as the games grow and change to adapt to their developing environment.

It’s unclear how effective or how close gaming will realistically get to the potential of the technology. The biggest stumbling block, and criticism, particularly in the UK is that internet speeds simply aren’t quick enough yet.

The cloud can take over processing power for things which might be able to be sent back through the web without the player seeing a lag, but for things like fighting games where split-second timing is key it’s unlikely the cloud would ever be able to ‘take over’.

The end game

Companion apps and integration are undoubtedly going to be a big part of online gaming in the future.
Companion apps and integration are undoubtedly going to be a big part of online gaming in the future.

The opportunities and possibilities of the continuing trend of converging media have the potential to make gaming more mainstream than ever before.

Ubisoft’s The Division sees players fighting in teams over a sprawling, dystopian world map. This game will use multimedia to link into players real-world lives and draw them back in by sending messages straight to their phone or allowing players using tablets to interact directly with players on the console through a meta-game function generally known as ‘commander mode’.

What is key to the success of these sorts of big ideas though, is whether players actually make use of them, and that gaming companies actually make money out of them.

Micro-transactions, DLC and in-game advertising are a whole other side to the funding debate entirely, but what will be the proof of the sorts of innovations above is if they substantially lengthens the lifespan of the game.

What to expect from next gen online gaming then? In a nutshell more of some of the things we know already and plenty more coming besides that. Better warm up the router now…it’s not going to get a lot of rest soon.

James Michael Parry

Eight games which define a generation | Opinion | Gaming

The seventh gen of gamingMany words have been written about the ‘blockbuster’ games of the so-called seventh generation of home games consoles, but, as we move into a brave new world in November, what will their legacy be?

Call of Duty: Modern Warfare 3 boasted the biggest launch day sales figure in history (now more than likely claimed by GTAV) and Skyrim undoubtedly boasted the most hours spent by borderline-obsessed gamers indulging their fantasy lives, but some games made a more definitive impact (for me, anyway).

The titles below are the ones which made a significant impact for me on either Wii, PS3 or Xbox 360. (Sorry Wii U owners, but the real party is still to come, and also since I never owned a PS3, apologies in advance).

Resident Evil 4 (Wii)

Resident Evil 4: Wii EditionUndoubtedly the most suitable and effective port of a game I have ever come across, Resi 4 had it all. There was a great, likeable protagonist, admittedly not the sort of guy you might want to go for a drink with, and an intriguing mysterious action/adventure (not survival horror) coupled with a drop of Japanese insanity to keep things interesting.

Whether it was the obsessive upgrading of my weapons – you never know when you might need an extra shotgun shell – or the cripplingly simple puzzles which I still couldn’t complete, there was fun to be had around every corner here, and on the Wii it took things a step further in terms of control and immersion.

Of course this wasn’t the arcade-machine-in-your-house that was Umbrella Chronicles, which was excellent, but flawed, but somehow there was something terrifying about the fact that you can’t move your character properly. It just added to the experience.

By the time you got to Resi 5 the magic had worn off, and the novelty of not fighting zombies but gunning down people infected by parasites unfortunately couldn’t sustain it through.

Guitar Hero III (360/PS3/Wii)

Guitar Hero IIIAs much as its predecessor pushed the envelope over the first in the series, it was this game which really made its mark and told the world was here to stay (well, for a bit…).

The inclusion of rock icons such as Slash for the first time attempted to bring an element of narrative to proceedings, with mixed success, and shook off the legacy of Harmonix, the first game’s developer.

Like many Guitar Hero titles, the tracklist was key to the game’s success, boasting classics such as Pearl Jam’s Even Flow, Cliffs of Dover by Eric Johnson and, most memorably, Through The Fire and Flames by Dragonforce – a fiendishly hard track unlocked at the end of the game during the closing credits.

There might not have been a huge jump forward from Guitar Hero II, but the style and execution was more polished, consistent, and fun.

The coop or head-to-head battles made for some entertaining late night entertainment, especially when arriving home at 2.00am at university, and there is the added benefit of being exposed to some excellent music from a variety of bands and years.

Rock Band 3 (360/PS3/Wii)

Rock Band 3Of course, by the time Rock Band 3 came along, the music game was on its last legs, but this title is as close to entertainment perfection as I think any game has ever been.

The addition of downloadable tracks, which began with the first game, reached a peak in this title as new songs were added every single week since launch for years after the game first came out. Plus there was the chance for content creators to share out their own music on the service, and often get more exposure than they ever could have any other way.

The implementation of the keyboard could have been smoother, but it was still fantastic, and opened up the possibility of you actually learning keyboard through a console, something for which I’m sure Rocksmith is most grateful.

The title gave the most diverse range of songs to date and became a classic party game overnight.

The notes runway, developed by Harmonix for the first Guitar Hero, reached its peak with every song playing out its own way – even including space for some improvisation.

The instruments were slightly hit and miss compared to rival title Guitar Hero: World Tour, but the travel version of the game’s cumbersome drum kit quickly made the entire package more accessible.

This game defined multi-instrument gaming to an extent that it has never been bettered since. Some might argue that it was the final nail in the coffin of the music game era, but to finish with an encore like this? Not too shabby.

Call of Duty 4: Modern Warfare (360/PS3/Wii)

Call Of Duty 4: Modern WarfareProbably the most influential game on this list. It spawned an entire generation of modern military shooters, many of which carrying the COD moniker, and the twitchy-action and gritty fast-paced style of the game was aped just as often as the gameplay.

The nuclear destruction of the protagonist mid-campaign, a tragedy the player could do nothing to escape, was one of the most dramatic moments in video game history. To take such a bold step was something which, unfortunately they weren’t able to live up to in subsequent iterations.

The execution of the gameplay is undeniably one of the most well-produced of the generation, and still holds up well today. Campaign mission ‘All Ghillied Up’, a flashback featuring the player taking control of series regular Captain Price on a stealthy sniper assignment, remains one of the most tense and memorable missions for a first-person shooter.

Although the multiplayer wasn’t for everyone, it undeniably set the standard with its level design and perks system, even pushing the envelope in terms of Downloadable Content, something build upon significantly in later games.

Battlefield: Bad Company 2 (360/PS3)

Battlefield Bad Company 2What Modern Warfare did for shooters in general, Bad Company 2 did for vehicle combat.

Battlefield has always been about team play and the epic scale of war, and this title created a feeling of immersion within vehicles which I had never experienced before.

Not that it was the height of realism, but the map design and balance of different vehicles made it an incredibly compelling multiplayer experience. Flying vehicles were tricky, and arguably are still a little fiddly even now, but definitely good fun.

More impressive than the gameplay aspects though, where what developers DICE did with their new engine, Frostbite 2, which offered destruction even more impressive than that seen in Red Faction: Guerilla.

Buildings and scenery crumbled under the might of tank shells, with wood splintering, concrete disintegrating and the ground developing huge holes.

On top of that you add some of the most entertaining game modes out there for online multiplayer and you had a fantastic game. The only thing which pushed it that little bit further was the DLC expansion, Vietnam.

More than just DLC, the addition added new maps, vehicles and weapons to completely change the tone of the game within its own digital playground. Most importantly of all, it pushed the fun factor up to 11.

Left 4 Dead 2 (360)

Left 4 Dead 2In terms of multiplayer re-playability, there’s little which stands in the way of L4D2.

Although the game came out a little close to its predecessor for comfort, it managed to bring most of that game along with it through a number of DLC updates (which, admittedly, took some time).

The AI is what really impresses me about this game, as each of the special infected act differently and never fail to catch you out, no matter how many times you have played a particular level.

The feeling of panic as the horde rush mindlessly towards you far outstrips that of your average horror game. The sheer number of infected is overwhelming, not perhaps in the way as they are in Dead Rising, but because of their speed and relentless nature you quickly find yourself flailing wildly to escape.

The AI director, who silently changes the game behind the scenes to make a different experience each time, acts as an evil torturer at times, gifting the odd health pack before hitting back with a world-ending Tank.

Being a Valve game, the attention to detail is excellent and the level design is second to none – every time you play a game you find a different aspect jumps out at you (not literally, mostly).

It might have taken some time to become the game it is today, but that’s Valve, and there’s no doubt that it is the crowning glory of asymmetrical multiplayer.

Grand Theft Auto IV (360/PS3)

Grand Theft Auto 4It might be the fifth iteration which is grabbing all the headlines for its billions of sales, but it’s the fourth instalment which really put the franchise on the map.

After swinging between realism and caricature for years with various games on the PS2, Rockstar decided to go all-out with the vast expansion of its world.

Comedy clubs you could visit, bowling, drinking, and a plethora of other sights were on show in what was the biggest and most detailed parody of New York City that has ever been created.

From the ‘GetALife’ building to the Statue of Happiness, the parody is flawless, mocking American culture at every turn. All to the effortless soundtrack of the Liberty City radio stations, which take things even further.

While the gameplay might not be the best aspect, in fact many aspects such as driving or combat are done far better by even similar games released around the same time, but it’s the overall convincing nature of the game’s world which makes the title truly compelling.

The story wasn’t anything ground breaking, but it fitted in with the game’s world well, offering insights into the life of Niko Bellic. How the player chose to make that character act is another story.

Mass Effect (360)

Mass EffectMass Effect undeniably has the greatest story of any game I have ever played. Not least because it’s a story I wrote (sort of).

As the first chapter in the most exciting and varied piece of interactive story-telling in history, Mass Effect claims the crown over other RPGs (or, later, ‘action RPGs’) by making the player the centre of that universe so completely that they believe it has been created just for them.

The decisions you make throughout the story continue to shape the universe for years afterwards, cutting out entire characters from the subsequent games or changing alliances between races.

The controversy of the ending was inevitable with so much scope, but I believe that, all things considered, developers BioWare did well.

It’s one thing to create characters people love and care about, it’s another thing to feel like you really know them, love them, miss them when they are gone.

Garrus remains one of my favourite characters of all time, in any media, purely because of the journey he has joined my version of Shepard on. The emotional investment with this franchise, for me, is something which I haven’t experienced since Star Wars.

Is this what it's all about, or is there more to it?
Is this what it’s all about, or is there more to it?

In the end, it is the experiences we have all had with these games, more than the games themselves, which will ‘define the generation’.

I don’t think it’s an exaggeration or a grandiose statement to make to suggest that this is the most variety we will ever see in any generation of gaming ever.

The difference between the games which began it, like Perfect Dark Zero, and ended it, the likes of Watch Dogs and plenty more still on the horizon, is vast. The one thing which they do have in common, is the player, and for me, this next chapter of gaming remains just as interesting and exciting because of the new types of experience it will inevitably bring.

So there you have it, my not-quite-top-ten. Which games would you choose?

James Michael Parry

Playstation 4 First Look | Gaming | This Is Entertainment

Playstation 4 announcementThe official announcement of the Playstation 4 (or PS4, if you’re cool) late on Wednesday night marks a step forward in console gaming, as gamers begin to take ‘next gen’ seriously.

The contenders

We might already have the WiiU, but most have been waiting for the big boys to show their hand. Sony has kicked the sales race into top gear by teasing the industry with the PS4, not even showing onlookers what the console itself looks like.

Is this a masterstroke piece of clever marketing to get people like us overly speculative about the whole affair? or simply because the final look isn’t quite nailed down yet? or perhaps something which is considered to be important?

What’s in a name?

The name ‘PS4’ was widely rumoured to be scrapped for the more minimalist and Apple-esque ‘Playstation’ ahead of the reveal, due to ‘4’ being an unlucky number in Sony’s home country of Japan, but in the end Sony went for the smart option, which is easy for consumers to follow.

There’s plenty of new Xbox names knocking about too (Nextbox, Xbox 720, Xbox Infinity, Xbox Loop, Xbox 8) but really everyone is just waiting for some information to see how the two companies stack up against each other.

Playstation4 announcement (Power!)A numbers game

Throughout the announcement the word ‘power’ was mentioned frequently, to an almost dizzying extent at times, and winning the specs race is clearly high on Sony’s priorities.

The system boasts 8gb of RAM, a ‘specially optimised’ processor and dedicated high-end GPU – also tailored for the console. Undoubtedly there is a lot of power knocking about, and having a second processor to download games while you play another one is definitely a time-saver.

More than just a pretty (old man’s) face

What Sony don’t seem to realise is that though power is handy, gamers aren’t going to be impressed simply by shinier graphics. From the games which have been shown so far, most appear to have a high level of graphical polish, but what gamers are really reaching for are innovative and original gameplay experiences.

Enter Halo creators Bungie with Destiny, an always online massively multiplayer game which, following an exciting reveal of its own a few days earlier, has some big ideas about what gamers are looking for. The game promises a lot, including some exclusive PS4 content (did that sting Microsoft?), but to justify always-online it has a long way to go to compel gamers (especially in the UK).

Other games, with only a handful of exclusives, refused to raise excitement levels much, other than Watch Dogs, which continues to look promising (but has since confirmed as multi platform and multi-generation).

Playstation 4 controllerNew hardware

The controller is the closest we got to the console itself, with a fancy touchpad and a share button being the only noticeable additions to the look and feel. There is a big push to using the PS Vita as a controller, which is a more pocket-sized alternative to the lap tray-esque WiiU controller, and the aim is to have all PS4 games stream-able to the Vita.

There is also a lot of cloud-based action with the PS4, thanks to recently acquired expert company Gaikai, and there does seem to be a few nifty innovations there, but nothing we haven’t already seen in a more basic way on other platforms before.

Play(station)-ing it safe?

In all there’s a lot to love about what the PS4 will be able to do. The biggest benefit will be one we never see, as the architecture of the console makes developing games much easier than before, but there is sure to be more reveals to come as the sparring between Sony and Microsoft ramps up over the coming months. Strap yourselves in games fans, it’s going to be a bumpy ride.

Below an amusing round-up from Matt Lees (@jam_sponge) at VideoGamerTV:

James Michael Parry

Gaming: Are we ready for the next generation of consoles?

Computer gaming is often referred to in ‘generations’, with the current ‘big three’ – Xbox 360, PlayStation 3 and Nintendo Wii – marking the seventh iteration of home platform gaming. But with the world poised perilously close to economic meltdown, and with the ball rolling ever closer to the next generation with the Wii U, are we really ready for it?

Everyone likes shiny new things, of course, (as you can see from the concept images people have created of what the PS4 and Xbox 720 might look like above) but there’s a limit to how much money people have lying about for what is, effectively, a toy. The Wii U, the direct successor to the Wii, was announced at the Electronic Entertainment Expo (E3) earlier this year, and boasts a DS-like touch screen on its controller, as well as backwards compatibility with Wii accessories such as the infinitely popular balance board.

The game-changer which the Wii began with motion control has been jumped upon by the other two companies with Kinect and PlayStation Move. While each have made an impact on their consoles, the former a family-friendly technological leap forward offering finger tracking, voice recognition and full-body control, while the latter is a clone off the Wiimote in the shape of a rollerball deoderant, its unclear whether or not their release will increase the overall lifespan of the consoles as the companies would like. Both Sony and Microsoft have said they want the technologies to extend the lifespan for another five years, marking a half way point.

The release of the slimline version of both consoles also suggests that the companies are investing time in the platform, plus there have been enhancements to their online networks, expanding what is offered and improving security in the case of Sony, who hit the headlines earlier in the year after a hacking scandal.

The expansion of Xbox LIVE in particular suggests Microsoft increasingly want the Xbox to be a multimedia hub, with streaming TV from BBC iPlayer, 1080p films and music from the notoriously-tricky-to-set-up Windows Media Centre.

Digital media and downloads are having a big impact on gaming as a whole, with publishers trying to make as much money as they can from Downloadable Content (DLC) and trying to cash in on the pre-owned games market with Online Passes for games, which mean that part of the game isn’t playable without a code either provided with a new purchase or bought through LIVE or the PlayStation Network (PSN).

On top of that there’s the question of whether on-disc games will become redundant as the UK finally catches up with the rest of the world in terms of connection speeds and people begin downloading games more readily. Will the next consoles support games on USB? SD? Micro SD? or just downloads? How would you trade-in a download game?

The possibilities are baffling, but with retail currently struggling across the board, games shops are trying to do their best to push the pre-owned market, which has better profit margins, and selling more bundle deals for consoles with games, to avoid a price war on the high street.

Even the Wii U’s announcement reflects a lack of consumer confidence, with it bringing a lot over from the Wii (including its name) and acknowledging the amount people have invested in peripherals. Nintendo is in a different place to the other two companies though, since it has so much more gaming experience it has an awful lot of brand loyalty to trade on, and can effortlessly bring its customers on-board on the strength of their ‘Nintendo-ness’.

PS3 and Xbox still have a way to go to reach Nintendo’s pedigree, but there is no denying they are household names, and have offered top quality games for their case.

The rumour mill is currently grinding out that the next Xbox will be announced at E3 next year and released by next Christmas. The likelihood of this actually happening seems low, not least because of the recent releases of the 360 S and Kinect, but also that there is just not enough time to get excited about a new console. Still, there is plenty of speculation about what games might be slipping onto a new platform.

Whatever shape the un-announced eighth generation consoles take, it’s likely it will be a very different format than the one we are used to, in the meantime we will have to try to make the most of the countless offered across the currently available consoles.

The thing to remember is that you might not be able to take those trophies, achievements, or downloaded Rock Band songs with you to a new console, so make the most of them now.