Truth be told, I haven’t played enough of Destiny to give it a traditional review. Not just because it is a game with a lot of different elements, but because the best experience of the game is the one you make yourself. Much like I imagine is the appeal of Skyrim, your memorable moments in Destiny are just as likely to be pottering about on the surface of the Moon as they are tackling a tricky Strike mission (the Raids, at the time of writing, are still to come).
The best is yet to come
Destiny is definitely a game, that much we can be sure, a computer game even (or video game, if you want to be all American about it…), but past that it can fall into half a dozen specific genres of game – FPS, RPG, MMO…the acronyms go on and on.
The other thing we can definitely say is that it is good fun. Even those who take exception to the fact that the story is light touch generally concede that the gameplay has some fun bits in it – however short-lived or repetitive they turn out to be, and there’s potential for a lot more from a title which is supposedly designed as a franchise to be expanded over the next decade.
The game I find easiest to compare Destiny to is Sega Dreamcast classic Phantasy Star Online (no, not Final Fantasy, different thing, trust me). Comparing the two games, the amount of content available is a massive step forward, particularly considering PSO required a hunter’s licence to play (about £5 a month) and initially was around when internet speeds were cripplingly limited by modern standards – it’s a surprise the game ran at all.
Fast forward to the world of Destiny and persistent online play is a completely different kettle of fish, but that said it is still a kettle and they are still fish at the end of the day. Failure to ‘get over’ the fact that this game is being made Bungie’s way and no one else’s is essential. That’s not to say that they won’t respond to player feedback – they already have in many areas, such as the questionable voice acting from Game of Thrones star Peter Dinklage – but changes which are made will be to improve the experience for the gamer rather than change things fundamentally.
The aforementioned Raids for example, an ultra-hard game mode which is only unlocked once you have finished basic ranking and got some snazzy gear, requires a party of six friends to complete and that will always be the case. There is matchmaking in Strikes, the Raid’s younger brother, but we are definitely expecting something altogether more complex from Raids, a bit of depth to missions, which at present tend to involve a lot of killing things and waiting for Dinklage to scan and/or hack things.
We need a hero
The central excitement of the game might come from frolicking about with others, but it’s the gear and levelling up which will keep you coming back for more. Although the initial level cap is a mere 20, light even by PSO standards, levelling continues above that by acquiring ‘motes of light’ which are derived from equipping rare items and other general looting, which forces you to play the game very differently, and, according to Bungie, it’s where the game really begins.
As I sit on the cusp of level 20, with all the excitement just around the corner, I still don’t feel like I’ve really got to the bottom of what the game is all about. I’ve still got a planet to visit (Mars), but otherwise the areas themselves are discovered, and explored to varying degrees. There are three (or so) alien races, who have various different monsters and creatures up their sleeve (or robots in the case of the Vex), and three classes to choose from (with two subclasses each) and three races to play as within that.
Of course, for the sake of the (admittedly vague and fairly limited) story, you ARE human. My Awoken Male Warlock (race, gender and class respectively) seemed to get very confused when the story led him to visit the Awoken Queen and he had lots of questions such as ‘Where do they come from?’, which you would expect he might know…
Regardless the prospect of replaying as a different class at least is appealing, since different classes and subclasses (which can be changed at any time) do have a different playstyle.
The game certainly isn’t for everyone, however much Bungie would like it to be, and for every soaring climax of the fantastic soundtrack there’s a niggle that crops up, but it doesn’t stop it being a thoroughly enjoyable with lots to do and discover. Become legend? Perhaps not, but, at the very least, it’s memorable.
James Michael Parry