Tag Archives: Wii U

Eight games which define a generation | Opinion | Gaming

The seventh gen of gamingMany words have been written about the ‘blockbuster’ games of the so-called seventh generation of home games consoles, but, as we move into a brave new world in November, what will their legacy be?

Call of Duty: Modern Warfare 3 boasted the biggest launch day sales figure in history (now more than likely claimed by GTAV) and Skyrim undoubtedly boasted the most hours spent by borderline-obsessed gamers indulging their fantasy lives, but some games made a more definitive impact (for me, anyway).

The titles below are the ones which made a significant impact for me on either Wii, PS3 or Xbox 360. (Sorry Wii U owners, but the real party is still to come, and also since I never owned a PS3, apologies in advance).

Resident Evil 4 (Wii)

Resident Evil 4: Wii EditionUndoubtedly the most suitable and effective port of a game I have ever come across, Resi 4 had it all. There was a great, likeable protagonist, admittedly not the sort of guy you might want to go for a drink with, and an intriguing mysterious action/adventure (not survival horror) coupled with a drop of Japanese insanity to keep things interesting.

Whether it was the obsessive upgrading of my weapons – you never know when you might need an extra shotgun shell – or the cripplingly simple puzzles which I still couldn’t complete, there was fun to be had around every corner here, and on the Wii it took things a step further in terms of control and immersion.

Of course this wasn’t the arcade-machine-in-your-house that was Umbrella Chronicles, which was excellent, but flawed, but somehow there was something terrifying about the fact that you can’t move your character properly. It just added to the experience.

By the time you got to Resi 5 the magic had worn off, and the novelty of not fighting zombies but gunning down people infected by parasites unfortunately couldn’t sustain it through.

Guitar Hero III (360/PS3/Wii)

Guitar Hero IIIAs much as its predecessor pushed the envelope over the first in the series, it was this game which really made its mark and told the world was here to stay (well, for a bit…).

The inclusion of rock icons such as Slash for the first time attempted to bring an element of narrative to proceedings, with mixed success, and shook off the legacy of Harmonix, the first game’s developer.

Like many Guitar Hero titles, the tracklist was key to the game’s success, boasting classics such as Pearl Jam’s Even Flow, Cliffs of Dover by Eric Johnson and, most memorably, Through The Fire and Flames by Dragonforce – a fiendishly hard track unlocked at the end of the game during the closing credits.

There might not have been a huge jump forward from Guitar Hero II, but the style and execution was more polished, consistent, and fun.

The coop or head-to-head battles made for some entertaining late night entertainment, especially when arriving home at 2.00am at university, and there is the added benefit of being exposed to some excellent music from a variety of bands and years.

Rock Band 3 (360/PS3/Wii)

Rock Band 3Of course, by the time Rock Band 3 came along, the music game was on its last legs, but this title is as close to entertainment perfection as I think any game has ever been.

The addition of downloadable tracks, which began with the first game, reached a peak in this title as new songs were added every single week since launch for years after the game first came out. Plus there was the chance for content creators to share out their own music on the service, and often get more exposure than they ever could have any other way.

The implementation of the keyboard could have been smoother, but it was still fantastic, and opened up the possibility of you actually learning keyboard through a console, something for which I’m sure Rocksmith is most grateful.

The title gave the most diverse range of songs to date and became a classic party game overnight.

The notes runway, developed by Harmonix for the first Guitar Hero, reached its peak with every song playing out its own way – even including space for some improvisation.

The instruments were slightly hit and miss compared to rival title Guitar Hero: World Tour, but the travel version of the game’s cumbersome drum kit quickly made the entire package more accessible.

This game defined multi-instrument gaming to an extent that it has never been bettered since. Some might argue that it was the final nail in the coffin of the music game era, but to finish with an encore like this? Not too shabby.

Call of Duty 4: Modern Warfare (360/PS3/Wii)

Call Of Duty 4: Modern WarfareProbably the most influential game on this list. It spawned an entire generation of modern military shooters, many of which carrying the COD moniker, and the twitchy-action and gritty fast-paced style of the game was aped just as often as the gameplay.

The nuclear destruction of the protagonist mid-campaign, a tragedy the player could do nothing to escape, was one of the most dramatic moments in video game history. To take such a bold step was something which, unfortunately they weren’t able to live up to in subsequent iterations.

The execution of the gameplay is undeniably one of the most well-produced of the generation, and still holds up well today. Campaign mission ‘All Ghillied Up’, a flashback featuring the player taking control of series regular Captain Price on a stealthy sniper assignment, remains one of the most tense and memorable missions for a first-person shooter.

Although the multiplayer wasn’t for everyone, it undeniably set the standard with its level design and perks system, even pushing the envelope in terms of Downloadable Content, something build upon significantly in later games.

Battlefield: Bad Company 2 (360/PS3)

Battlefield Bad Company 2What Modern Warfare did for shooters in general, Bad Company 2 did for vehicle combat.

Battlefield has always been about team play and the epic scale of war, and this title created a feeling of immersion within vehicles which I had never experienced before.

Not that it was the height of realism, but the map design and balance of different vehicles made it an incredibly compelling multiplayer experience. Flying vehicles were tricky, and arguably are still a little fiddly even now, but definitely good fun.

More impressive than the gameplay aspects though, where what developers DICE did with their new engine, Frostbite 2, which offered destruction even more impressive than that seen in Red Faction: Guerilla.

Buildings and scenery crumbled under the might of tank shells, with wood splintering, concrete disintegrating and the ground developing huge holes.

On top of that you add some of the most entertaining game modes out there for online multiplayer and you had a fantastic game. The only thing which pushed it that little bit further was the DLC expansion, Vietnam.

More than just DLC, the addition added new maps, vehicles and weapons to completely change the tone of the game within its own digital playground. Most importantly of all, it pushed the fun factor up to 11.

Left 4 Dead 2 (360)

Left 4 Dead 2In terms of multiplayer re-playability, there’s little which stands in the way of L4D2.

Although the game came out a little close to its predecessor for comfort, it managed to bring most of that game along with it through a number of DLC updates (which, admittedly, took some time).

The AI is what really impresses me about this game, as each of the special infected act differently and never fail to catch you out, no matter how many times you have played a particular level.

The feeling of panic as the horde rush mindlessly towards you far outstrips that of your average horror game. The sheer number of infected is overwhelming, not perhaps in the way as they are in Dead Rising, but because of their speed and relentless nature you quickly find yourself flailing wildly to escape.

The AI director, who silently changes the game behind the scenes to make a different experience each time, acts as an evil torturer at times, gifting the odd health pack before hitting back with a world-ending Tank.

Being a Valve game, the attention to detail is excellent and the level design is second to none – every time you play a game you find a different aspect jumps out at you (not literally, mostly).

It might have taken some time to become the game it is today, but that’s Valve, and there’s no doubt that it is the crowning glory of asymmetrical multiplayer.

Grand Theft Auto IV (360/PS3)

Grand Theft Auto 4It might be the fifth iteration which is grabbing all the headlines for its billions of sales, but it’s the fourth instalment which really put the franchise on the map.

After swinging between realism and caricature for years with various games on the PS2, Rockstar decided to go all-out with the vast expansion of its world.

Comedy clubs you could visit, bowling, drinking, and a plethora of other sights were on show in what was the biggest and most detailed parody of New York City that has ever been created.

From the ‘GetALife’ building to the Statue of Happiness, the parody is flawless, mocking American culture at every turn. All to the effortless soundtrack of the Liberty City radio stations, which take things even further.

While the gameplay might not be the best aspect, in fact many aspects such as driving or combat are done far better by even similar games released around the same time, but it’s the overall convincing nature of the game’s world which makes the title truly compelling.

The story wasn’t anything ground breaking, but it fitted in with the game’s world well, offering insights into the life of Niko Bellic. How the player chose to make that character act is another story.

Mass Effect (360)

Mass EffectMass Effect undeniably has the greatest story of any game I have ever played. Not least because it’s a story I wrote (sort of).

As the first chapter in the most exciting and varied piece of interactive story-telling in history, Mass Effect claims the crown over other RPGs (or, later, ‘action RPGs’) by making the player the centre of that universe so completely that they believe it has been created just for them.

The decisions you make throughout the story continue to shape the universe for years afterwards, cutting out entire characters from the subsequent games or changing alliances between races.

The controversy of the ending was inevitable with so much scope, but I believe that, all things considered, developers BioWare did well.

It’s one thing to create characters people love and care about, it’s another thing to feel like you really know them, love them, miss them when they are gone.

Garrus remains one of my favourite characters of all time, in any media, purely because of the journey he has joined my version of Shepard on. The emotional investment with this franchise, for me, is something which I haven’t experienced since Star Wars.

Is this what it's all about, or is there more to it?
Is this what it’s all about, or is there more to it?

In the end, it is the experiences we have all had with these games, more than the games themselves, which will ‘define the generation’.

I don’t think it’s an exaggeration or a grandiose statement to make to suggest that this is the most variety we will ever see in any generation of gaming ever.

The difference between the games which began it, like Perfect Dark Zero, and ended it, the likes of Watch Dogs and plenty more still on the horizon, is vast. The one thing which they do have in common, is the player, and for me, this next chapter of gaming remains just as interesting and exciting because of the new types of experience it will inevitably bring.

So there you have it, my not-quite-top-ten. Which games would you choose?

James Michael Parry

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Why I will be buying an Xbox One | Opinion | Gaming

Xbox OneIt might be the Microsoft fanboy in me, but following the announcement of Xbox One, the company’s next generation games console, I found myself eager to get my hands on one.

The big reveal

Everything you need in one box, so long as it's not playing your Xbox 360 games.
Everything you need in one box, so long as it’s not playing your Xbox 360 games.

First things first, Tuesday’s grand unveiling of the Xbox One could have gone more smoothly for Microsoft. With the gaming up in arms about the lack of games shown and in many ways the show raising more questions than it answers, the company have catching up to do at E3 to make themselves, and how their shiny new product actually works, crystal clear.

Despite the less than Oscar-winning presentation, one thing is clear – the Xbox One does far more than just play games. This is no surprise of course, the Xbox 360 has been moving to dominate the home entertainment sector for years, with countless partnerships with sports brands like ESPN and, in the UK, TV through Sky.

What is clear from the announcement event straight away is that Microsoft haven’t finished telling their story, and Tuesday’s show clearly wasn’t aimed at us (by which I mean geeky, hardcore gamer-type people).

The technology

The console's look has been described as looking like a video player, but really it's not that bulky compared to the original Xbox.
The console’s look has been described as looking like a video player, but really it’s not that bulky compared to the original Xbox.

Specifications shared so far are a clear step up from the 360, most notably the 8gb of RAM to keep lots going on at once.

There was a lot made of the fact that the eight core processor runs its two operating systems simultaneously, making it quick and easy to switch between the two, but I can’t see it being an every day feature, just as snap mode on PC isn’t at the moment.

Kinect is something I haven’t got around to this generation. There’s something which doesn’t really bother me about ‘flailing my arms around’ as my good friend Andy likes to say (read his top ten things to note about the Xbox One).

With Kinect 2.0 included as standard with all consoles though, it will be something which won’t be as forced as it will just be another gameplay feature rather than something which needs shouting about. Imagining the occasional squad voice command or casual gesture to flick through menus lazily makes me think of a few instances where I might make use of it.

The controller remains much the same as the 360’s, which is a very attractive prospect. I’ve never got along with the Playstation’s Duel Shock design, I’ve found it uncomfortable and awkward, and the addition of a touch-screen in the version 4 model doesn’t go far to change that.

Added sensitivity to rumble control could prove to be great for adding immersion and atmosphere to games, particularly tense moments in horror titles, and the supposed 40 innovations which are included under the hood are sure to make sure the controller has the responsiveness to keep up with the pace of modern titles.

The competition

Playstation 4 controller
Everyone loves a bit of competition, but Sony haven’t been too forthcoming, only showing off their new controller so far rather than the PS4 itself.

In terms of the other companies’ offerings, you might ask why I’m already so sure Microsoft deserve my money rather than Nintendo or Sony.

The simple answer is that they have all made money out of me in the past, and the difference between them most of the time is attitude. Sony are a solid company and make good products, but in terms of gaming they have never had iconic games or characters which I have really latched onto.

Nintendo have iconic characters in droves but have become something of a caricature of themselves. Not that a bit of Mario now and again isn’t good fun, but having grown up with it (endless secondary school lunchtimes lost to link-cabled fun on Game Boy Advance) it’s something I tend to prefer to just look back on with fond memories.

Microsoft have stuck to their guns in the past, and continue to do so with radical changes in the latest Windows release such as taking away people’s Start Menus (another thing which doesn’t really bother me).

With their consoles this proves to be no different, and the Xbox One appears to crap in more random and potentially unnecessary features than a Swiss Army knife. The reason I’m un-phased by this though is that I have started to get to grips with some of the multimedia functionality on the 360, and I believe it’s something which is set to grow.

Browsing a web page might still be a bit cumbersome without a keyboard to type in pesky web addresses, but the integration with Windows and Kinect should make the experience much easier than before and therefore less of a pain when you try to do something and then give up and decide to do it in half the time on your phone.

Smartglass returns too, and will most likely play more of an integral role in the machine than its trial run on 360, and there have been a lot of bold claims from Microsoft such as “lag-free” and “instantly”, which despite the obvious exaggeration suggest these sorts of basic interactions will be handled more quickly and easily before.

The unanswered questions

Don Mattrick has faced a bit of backlash for the heavy entertainment focus of the launch event, rather than showing off games.
Don Mattrick has faced a bit of backlash for the heavy entertainment focus of the launch event, rather than showing off games.

It’s fair to say that the games focus the company are insisting the console has, which is ‘simply the best gaming console we’ve ever made’, still needs to be justified at E3.

Microsoft have given themselves a mountain to climb in terms of not addressing the countless pre-announcement rumours: always online, pre-owned and backwards compatibility to name the big three.

Luckily, the hard work done from numerous games journalists across the world has forced a little more information and clarity, but in terms of making it easy for the consumer they haven’t got off on the best foot.

For me, I can think of only one or two titles I’ve bought pre-owned this year and what secret plan Microsoft has in store at E3 for pre-owned will probably involve a fee of sort, but if it goes to supporting the people who spent the time making the game rather than flagging high street retailers who capitalise on high profit margins with inconsistent trade-in prices, it can’t be too bad.

Xbox OneLike many devices, the Xbox One may well work without the internet, but really the integration with ‘the Cloud’ among other things means that you will want to keep it plugged in all the time anyway to make sure everything is up to date.

As for backwards compatibility, this has been clearly confirmed as not possible due to the differences in architecture, but really how often do you play old games on a new console anyway?

The vast majority of the launch presentation may have oversold the TV aspects of things, but it will still be games which drive the console along, and already there are some attractive reasons to get in early to the party in the form of Battlefield 4 and Xbox exclusives aplenty.

Being late to the party with the 360, this time I’m reserving my place at the start of the queue.

Of course, you can fully expect to find me eating these words after E3, be sure to pop back then for a, hopefully, fully formed impression of what the console has to offer.

James Michael Parry

The Game Pad explained: what, where, when, why and how? | Gaming | This Is Entertainment

The Game PadTroubled high street retailer Game is poised to make an unusual new assault on the gaming market in 2013 with the launch of ‘The Game Pad’, a rent-your-own gaming hideaway featuring the market’s shiniest new titles.

Bespoke services are nothing new in retail, but such an intimate, personal offering is immediately an intriguing step for such a mainstream store. Located in Staybridge Suites near London’s Westfield Stratford City Shopping centre, the Pad is a customised room kitted out with enough consoles, games, snacks, pizzas and beer to keep a group of gaming enthusiasts occupied for an entire evening in secluded luxury.

Costing a shade under £200, the set up may sound like a pricey night out, but a hotel in London is hardly peanuts by itself, and the suites are a far cry from your local Travelodge in terms of quality – not to mention you can cram in as many people as you like.

The suite comes with a king-sized bed and all three main games consoles: Xbox 360, Playstation 3 and Wii U, plus the latest off-the-shelf titles – unfortunately no secret previews of Grand Theft Auto V to be found here. Unsurprising perhaps, but it would have been a great feature if you could get a couple of days head start on other gamers with 2013’s big-name releases.

Grab your friends, controllers and beer.The company boasts the Pad is “the ultimate gaming experience”, but for such a hefty price tag, you would expect a suitably top-of-the-line experience. At present there is no customisation available for the suite, meaning if you fancy an eight-way Halo 4 party then you are out of luck, plus the inability to take your save game with you when you leave (unless, possibly, you have a handy USB stick), could prove to be a turn off for some serious players.

The Pad does have high speed internet and a really chilled-out feel though, so it might be an attractive prospect for a geeky bachelor party or a music game marathon – with no parents to tell you to keep the noise down or neighbours to complain, the fun could easily carry on through the night, just in time to be perked up by the complimentary breakfast.

Whether the package is for you or not is down to personal choice, and for those who are fanatical enough to be excited about something like this, a lot of the games on show will be featuring on people’s Christmas lists anyway.

If you do want to make a social occasion of it and you have a diverse group of friends though, there’s more than enough room to have all three of the consoles on at the same time – all it needs is an iPod friendly music system to tap into and you’re set for an evening of Playstation All-Stars Battle Royale while listening to soundtracks of your favourite 90s classics.

The current so-so popularity of HMV‘s Gamerbase and a past failed wandering into the realm of specialist gamer-pampering in the form of Virgin’s Gamestore, not to mention dwindling boxed-game sales, are hardly an encouraging starting point, but something bold like this may prove to be a game-changer (ahem…) if pushed in the right way.

What could be even more successful is if Game made it possible for you to have any combination of consoles you wanted from the past 15 years or so, meaning you could follow your Super Mario Kart Grand Prix on the SNES with a winner-stays-on run of Goldeneye, rounding things off with some classic Tomb Raider. Surely something as individual as that would, undoubtedly, be a gamer’s paradise?

James Michael Parry

If you want to check it out, take a look at their official site.

Gaming: Are we ready for the next generation of consoles?

Computer gaming is often referred to in ‘generations’, with the current ‘big three’ – Xbox 360, PlayStation 3 and Nintendo Wii – marking the seventh iteration of home platform gaming. But with the world poised perilously close to economic meltdown, and with the ball rolling ever closer to the next generation with the Wii U, are we really ready for it?

Everyone likes shiny new things, of course, (as you can see from the concept images people have created of what the PS4 and Xbox 720 might look like above) but there’s a limit to how much money people have lying about for what is, effectively, a toy. The Wii U, the direct successor to the Wii, was announced at the Electronic Entertainment Expo (E3) earlier this year, and boasts a DS-like touch screen on its controller, as well as backwards compatibility with Wii accessories such as the infinitely popular balance board.

The game-changer which the Wii began with motion control has been jumped upon by the other two companies with Kinect and PlayStation Move. While each have made an impact on their consoles, the former a family-friendly technological leap forward offering finger tracking, voice recognition and full-body control, while the latter is a clone off the Wiimote in the shape of a rollerball deoderant, its unclear whether or not their release will increase the overall lifespan of the consoles as the companies would like. Both Sony and Microsoft have said they want the technologies to extend the lifespan for another five years, marking a half way point.

The release of the slimline version of both consoles also suggests that the companies are investing time in the platform, plus there have been enhancements to their online networks, expanding what is offered and improving security in the case of Sony, who hit the headlines earlier in the year after a hacking scandal.

The expansion of Xbox LIVE in particular suggests Microsoft increasingly want the Xbox to be a multimedia hub, with streaming TV from BBC iPlayer, 1080p films and music from the notoriously-tricky-to-set-up Windows Media Centre.

Digital media and downloads are having a big impact on gaming as a whole, with publishers trying to make as much money as they can from Downloadable Content (DLC) and trying to cash in on the pre-owned games market with Online Passes for games, which mean that part of the game isn’t playable without a code either provided with a new purchase or bought through LIVE or the PlayStation Network (PSN).

On top of that there’s the question of whether on-disc games will become redundant as the UK finally catches up with the rest of the world in terms of connection speeds and people begin downloading games more readily. Will the next consoles support games on USB? SD? Micro SD? or just downloads? How would you trade-in a download game?

The possibilities are baffling, but with retail currently struggling across the board, games shops are trying to do their best to push the pre-owned market, which has better profit margins, and selling more bundle deals for consoles with games, to avoid a price war on the high street.

Even the Wii U’s announcement reflects a lack of consumer confidence, with it bringing a lot over from the Wii (including its name) and acknowledging the amount people have invested in peripherals. Nintendo is in a different place to the other two companies though, since it has so much more gaming experience it has an awful lot of brand loyalty to trade on, and can effortlessly bring its customers on-board on the strength of their ‘Nintendo-ness’.

PS3 and Xbox still have a way to go to reach Nintendo’s pedigree, but there is no denying they are household names, and have offered top quality games for their case.

The rumour mill is currently grinding out that the next Xbox will be announced at E3 next year and released by next Christmas. The likelihood of this actually happening seems low, not least because of the recent releases of the 360 S and Kinect, but also that there is just not enough time to get excited about a new console. Still, there is plenty of speculation about what games might be slipping onto a new platform.

Whatever shape the un-announced eighth generation consoles take, it’s likely it will be a very different format than the one we are used to, in the meantime we will have to try to make the most of the countless offered across the currently available consoles.

The thing to remember is that you might not be able to take those trophies, achievements, or downloaded Rock Band songs with you to a new console, so make the most of them now.