Tag Archives: Xbox One reveal

Xbox One Hands On | Preview | Gaming

Xbox One LaunchThere’s only weeks to go before the biggest head-to-head of the year as Microsoft’s Xbox One and Sony’s Playstation 4 go on sale to the masses. Ahead of all that excitement, indulge in some first impressions on what Xbox One has to offer after a special preview event.

The Box

Xbox One
That’s right, it looks like…a box. There’s a shock.

There’s no getting away from the fact that Xbox One is a big machine. Designed to be the hub of your living room, it’s size is reminiscent of the original behemoth which its grandfather was back in 2001.

This isn’t a drawback, providing you have the space, and Microsoft clearly seem to have compensated (possibly over-compensated) on cooling, which proved to be such an issue for the Xbox 360.

Power is something which is quite subjective, and in this regard, there’s no denying the One lags behind the Playstation 4 on paper and, as it turns out, in practice.

The debate is bringing the internet to its knees as we speak, so no need to recount it here. Briefly – the One is running games at less that 1080p native resolution, while the PS4 apparently manages it without too much bother. Suffice to say people are unhappy about that.

Xbox One Event - GAME Reading OracleIn reality, when you are engaging with these games, you are not going to notice the difference unless you immediately go from one to the other, and for many the gaming experience goes far further than just how pretty the game looks.

That said, Microsoft has a mountain to climb to fulfil its claims about what the machine can deliver in terms of using the cloud and being truly future-proof for the next 10 years.

Xbox One ControllerThe Controller

Although the basic design of the controller remains from the 360 era, there are a number of changes, updates and innovations within the new controller which push it to the next level.

Rumbles in the triggers are the most obvious change, but the subtlety of how responsive and precise the controller feels is probably the most important long-term improvement.

The balance of the controller remains virtually the same and the lack of battery bulge on the back gives you more space to stretch your fingers.

Jumping out to the guide with the Xbox logo is now more swift, with the screen zooming out to reveal a Windows 8-esque start screen. The start and home buttons have changed too, but it’s difficult to say how significant these adjustments will be until you are living day-to-day with the console because of one very big elephant in the room…

Xbox OneThe Kinect-y-ness

In fact, Kinect is no longer the black sheep for Xbox gamers, since it seems this time around the technology is going to live up the expectations set a few years ago when Project Natal was first announced.

So far we haven’t managed to get our hand on (well, actually NOT on) Kinect 2.0, but the various demos shown off so far definitely seem like more than smoke and mirrors.

The greatest change will be the interface. For some, this new Kinect is their first experience of the technology at all, since before it was dismissed as “foolish arm-flailing”. Now it’s in the box, there’s (almost) no getting away from it, and it definitely seems like the gesture control and even more so the voice control will be very popular.

The Gameplay

Xbox One Event - GAME Oracle Reading
Nothing like promoting a console by sticking a massive banner for its competitor right next to it.

Diving into the first-party and exclusive launch line-up for these games doesn’t feel Earth-shattering. These games are pretty, in fact in Forza 5‘s case they are astounding, but the gameplay is familiar.

The increase in scale possible with the technology is there, but it’s difficult to appreciate until the developers have begun to get their head around the technology properly. Of course the scope of these games is impressive, but also fairly safe.

Dead Rising 3 (admittedly in demo form) offers only a wall of zombies to keep players occupied. All individually animated and reasonably independent in terms of behaviour and reactions, though zombie mentality in general is more like a mob in any case.

These are all positives, but where the game is already showing itself up is with various animation and spacial awareness issues. For example there only seems to be one ‘finishing’ move with each weapon and the transition between play and these is abrupt.

Equally irritating is that when main character Nick is wielding a park bench, poised and ready to decapitate a would-be brain-muncher, you move around to get a better position and find the bench happily passes through a nearby lamppost.

Auto-aim for lobbing such items is also not quite in tune with the camera, rarely seeming to aim towards the zombie or group you are trying to exact wicked vengeance on.

Forza 5 on Xbox OneForza 5 looks great and handles beautifully, but is it breaking the mould and pushing the envelope as a racing game? No. Things like in-depth car customisation (beyond selecting a colour) or fine tuning of settings as you might expect in real cars – admittedly insanely expensive ones.

Of course these sorts of features may be added later or show themselves when the game comes out, but the point is – these games are the flagship titles for the console, they should be trying something different.

With Ryse: Son Of Rome Microsoft at least have an experience you can’t get anywhere else at the moment. Looks wise it looks solid, especially the particle and fire effects, but the gameplay isn’t as fluid as you would expect when you are controlling a highly skilled warrior.

The swordwork – although slightly overusing slo-mo – looks stylish but is overly simplified to either horizontal or vertical swipes and the control scheme despite being simple is difficult to pick up on a first try.

Try to use any more exotic weapons at your peril. Spears and siege weapons tempt you with their shininess (and often necessity in order to progress, at least in the multiplayer mode we played), but then proceed to not be picked up, not fired and not aimed where you thought they should be. Not to mention they are far too slow to be effective on anything but very long range targets which you couldn’t take out any other way.

Returning brawler Killer Instinct has all the style and production value you would expect but very little rudimentary logic in its control scheme (where on Earth is block?!), which makes it a frustrating challenge for first-time fighter fans.

In all it’s third-party titles like Battlefield 4 which over the spectacle that you might hope for from the launch of a console, which is why it’s a shame the hotly-anticipated exclusive Titanfall won’t drop until next year.

The Controversy

Don Mattrick has faced a bit of backlash, so much so that he's left the company - oops...
Don Mattrick has faced a bit of backlash, so much so that he’s left the company – oops…

Always online, then not, Kinect compulsory, then not. The One currently sits in an easy place as we approach what should be its shining moment.

Most consumers will be oblivious to the to-ings and fro-ings, getting the download from their local GAME staff member on the day, but for those well-invested in the brand, it’s been an uneasy few months.

The extremity both of the u-turns (perceived or literal) and the PR cock-ups from MS execs which often followed, has severely tested the fanbase, leading some to jump ship and many more to reconsider where they had placed their faith.

In the coming weeks and months the vision which MS tried to explain back in May will begin to come to life. How true it will stay to what was originally conceived remains to be seen.

Xbox OneThe Potential

There are plenty of reasons to be optimistic about the One’s chances though, despite all the uncertainty.

The features originally talked about and then canned could well return. The quality and fidelity of both games and graphics will improve, and already they are looking pretty tasty – even if they aren’t blowing your socks off.

Most significant of all of course, is the service which binds everything together – Xbox Live. Microsoft have an opportunity to push the community aspect of what they have created over the past decade.

Friends lists expand and include Twitter-like followers, more interconnected play over different devices and better access to friends than ever before.

It’s almost a shame that cross-generational gameplay isn’t possible, even if it was on something simple like Bomberman or Uno, because there could be an opportunity to tap into the browser/tablet games market through Live itself that way.

Once multiplayer numbers are beefed up and the community divided into like-minded individuals so that the hardcore competitive people can play together while the more groovy laid-back types can take their time with things, for example, there is the makings of a truly powerful web of people.

On top of that there is the potential of ‘the cloud’, but it all seems t0o intangible and vague at the moment to get a real sense of how that could shake things up.

The Verdict

Look at it...sitting there...teasing us...
Look at it…sitting there…teasing us…

In all, there are a lot of reasons to be excited about this console, but another, smaller number to be cautious about.

What’s key to remember though, is that it is early days, there is a lot of potential out there and even if the Playstation 4 does ‘win’ the war – i.e. get more players, more power and more games – it won’t take away from the fact that there are still some excellent experiences which are going to be only on Xbox One.

Besides if you wanted everything, with all its bells and whistles shining like the sun, then you would have switched to a gaming PC by now anyway.

Game on.

Read more about Xbox One on This Is Entertainment.

(An excellent reveal round-up from Mr Matt Lees here which we just have to share with you, thanks VideoGamer)

James Michael Parry

Why I will be buying an Xbox One | Opinion | Gaming

Xbox OneIt might be the Microsoft fanboy in me, but following the announcement of Xbox One, the company’s next generation games console, I found myself eager to get my hands on one.

The big reveal

Everything you need in one box, so long as it's not playing your Xbox 360 games.
Everything you need in one box, so long as it’s not playing your Xbox 360 games.

First things first, Tuesday’s grand unveiling of the Xbox One could have gone more smoothly for Microsoft. With the gaming up in arms about the lack of games shown and in many ways the show raising more questions than it answers, the company have catching up to do at E3 to make themselves, and how their shiny new product actually works, crystal clear.

Despite the less than Oscar-winning presentation, one thing is clear – the Xbox One does far more than just play games. This is no surprise of course, the Xbox 360 has been moving to dominate the home entertainment sector for years, with countless partnerships with sports brands like ESPN and, in the UK, TV through Sky.

What is clear from the announcement event straight away is that Microsoft haven’t finished telling their story, and Tuesday’s show clearly wasn’t aimed at us (by which I mean geeky, hardcore gamer-type people).

The technology

The console's look has been described as looking like a video player, but really it's not that bulky compared to the original Xbox.
The console’s look has been described as looking like a video player, but really it’s not that bulky compared to the original Xbox.

Specifications shared so far are a clear step up from the 360, most notably the 8gb of RAM to keep lots going on at once.

There was a lot made of the fact that the eight core processor runs its two operating systems simultaneously, making it quick and easy to switch between the two, but I can’t see it being an every day feature, just as snap mode on PC isn’t at the moment.

Kinect is something I haven’t got around to this generation. There’s something which doesn’t really bother me about ‘flailing my arms around’ as my good friend Andy likes to say (read his top ten things to note about the Xbox One).

With Kinect 2.0 included as standard with all consoles though, it will be something which won’t be as forced as it will just be another gameplay feature rather than something which needs shouting about. Imagining the occasional squad voice command or casual gesture to flick through menus lazily makes me think of a few instances where I might make use of it.

The controller remains much the same as the 360’s, which is a very attractive prospect. I’ve never got along with the Playstation’s Duel Shock design, I’ve found it uncomfortable and awkward, and the addition of a touch-screen in the version 4 model doesn’t go far to change that.

Added sensitivity to rumble control could prove to be great for adding immersion and atmosphere to games, particularly tense moments in horror titles, and the supposed 40 innovations which are included under the hood are sure to make sure the controller has the responsiveness to keep up with the pace of modern titles.

The competition

Playstation 4 controller
Everyone loves a bit of competition, but Sony haven’t been too forthcoming, only showing off their new controller so far rather than the PS4 itself.

In terms of the other companies’ offerings, you might ask why I’m already so sure Microsoft deserve my money rather than Nintendo or Sony.

The simple answer is that they have all made money out of me in the past, and the difference between them most of the time is attitude. Sony are a solid company and make good products, but in terms of gaming they have never had iconic games or characters which I have really latched onto.

Nintendo have iconic characters in droves but have become something of a caricature of themselves. Not that a bit of Mario now and again isn’t good fun, but having grown up with it (endless secondary school lunchtimes lost to link-cabled fun on Game Boy Advance) it’s something I tend to prefer to just look back on with fond memories.

Microsoft have stuck to their guns in the past, and continue to do so with radical changes in the latest Windows release such as taking away people’s Start Menus (another thing which doesn’t really bother me).

With their consoles this proves to be no different, and the Xbox One appears to crap in more random and potentially unnecessary features than a Swiss Army knife. The reason I’m un-phased by this though is that I have started to get to grips with some of the multimedia functionality on the 360, and I believe it’s something which is set to grow.

Browsing a web page might still be a bit cumbersome without a keyboard to type in pesky web addresses, but the integration with Windows and Kinect should make the experience much easier than before and therefore less of a pain when you try to do something and then give up and decide to do it in half the time on your phone.

Smartglass returns too, and will most likely play more of an integral role in the machine than its trial run on 360, and there have been a lot of bold claims from Microsoft such as “lag-free” and “instantly”, which despite the obvious exaggeration suggest these sorts of basic interactions will be handled more quickly and easily before.

The unanswered questions

Don Mattrick has faced a bit of backlash for the heavy entertainment focus of the launch event, rather than showing off games.
Don Mattrick has faced a bit of backlash for the heavy entertainment focus of the launch event, rather than showing off games.

It’s fair to say that the games focus the company are insisting the console has, which is ‘simply the best gaming console we’ve ever made’, still needs to be justified at E3.

Microsoft have given themselves a mountain to climb in terms of not addressing the countless pre-announcement rumours: always online, pre-owned and backwards compatibility to name the big three.

Luckily, the hard work done from numerous games journalists across the world has forced a little more information and clarity, but in terms of making it easy for the consumer they haven’t got off on the best foot.

For me, I can think of only one or two titles I’ve bought pre-owned this year and what secret plan Microsoft has in store at E3 for pre-owned will probably involve a fee of sort, but if it goes to supporting the people who spent the time making the game rather than flagging high street retailers who capitalise on high profit margins with inconsistent trade-in prices, it can’t be too bad.

Xbox OneLike many devices, the Xbox One may well work without the internet, but really the integration with ‘the Cloud’ among other things means that you will want to keep it plugged in all the time anyway to make sure everything is up to date.

As for backwards compatibility, this has been clearly confirmed as not possible due to the differences in architecture, but really how often do you play old games on a new console anyway?

The vast majority of the launch presentation may have oversold the TV aspects of things, but it will still be games which drive the console along, and already there are some attractive reasons to get in early to the party in the form of Battlefield 4 and Xbox exclusives aplenty.

Being late to the party with the 360, this time I’m reserving my place at the start of the queue.

Of course, you can fully expect to find me eating these words after E3, be sure to pop back then for a, hopefully, fully formed impression of what the console has to offer.

James Michael Parry